Overview
- Provides research from a closed meeting of serious games researchers
- Contains descriptions of serious games including references to the instructional, game, domain-specific principles that were used during the design
- Gives an overview that describes how the chapters interrelate
Part of the book series: Advances in Game-Based Learning (AGBL)
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About this book
This book describes research outcomes on domain-specific serious games. The first part of the book focuses on the design and major characteristics of actual (mainly math-related) serious games. The second part of the book presents recent empirical studies on these games, exploring topics such as the effectiveness of serious games for learning and increasing motivation and the influence of learners’ domain-specific and game competencies. The integration of serious games into the curriculum and subsequent performance and motivation outcomes are also presented.
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Keywords
Table of contents (14 chapters)
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Game Descriptions
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Empirical Studies on Serious Games
Editors and Affiliations
About the editors
Bibliographic Information
Book Title: Describing and Studying Domain-Specific Serious Games
Editors: Joke Torbeyns, Erno Lehtinen, Jan Elen
Series Title: Advances in Game-Based Learning
DOI: https://doi.org/10.1007/978-3-319-20276-1
Publisher: Springer Cham
eBook Packages: Humanities, Social Sciences and Law, Education (R0)
Copyright Information: The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2015
Hardcover ISBN: 978-3-319-20275-4Published: 24 September 2015
Softcover ISBN: 978-3-319-37336-2Published: 22 October 2016
eBook ISBN: 978-3-319-20276-1Published: 14 September 2015
Series ISSN: 2567-8086
Series E-ISSN: 2567-8485
Edition Number: 1
Number of Pages: XI, 259
Number of Illustrations: 4 b/w illustrations, 50 illustrations in colour