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Gaming, Simulation and Innovations: Challenges and Opportunities

52nd International Simulation and Gaming Association Conference, ISAGA 2021, Indore, India, September 6–10, 2021, Revised Selected Papers

  • Conference proceedings
  • © 2022

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Overview

Part of the book series: Lecture Notes in Computer Science (LNCS, volume 13219)

Included in the following conference series:

Conference proceedings info: ISAGA 2021.

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About this book



This book constitutes the refereed proceedings of the 52nd International Simulation and Gaming Association Conference, ISAGA 2021, held in Indore, India, during September 6–10, 2021. 
 
The 24 full papers included in this book were carefully reviewed and selected from 58 submissions. They were organized in topical sections as follows: game design and facilitation; gaming in education; player experience in simulations; and policy formulation and serious games.



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Keywords

Table of contents (24 papers)

  1. Game Design and Facilitation

Other volumes

  1. Gaming, Simulation and Innovations: Challenges and Opportunities

Editors and Affiliations

  • Shri Vaishnav Vidyapeeth Vishwavidyalaya, Indore, India

    Upinder Dhar, Jigyasu Dubey

  • Mantis, New Delhi, India

    Vinod Dumblekar

  • KTH Royal Institute of Technology, Stockholm, Sweden

    Sebastiaan Meijer

  • University of Canterbury, Christchurch, New Zealand

    Heide Lukosch

Bibliographic Information

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