Overview
Part of the book series: Lecture Notes in Computer Science (LNCS, volume 12775)
Part of the book sub series: Information Systems and Applications, incl. Internet/Web, and HCI (LNISA)
Included in the following conference series:
Conference proceedings info: HCII 2021.
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About this book
The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers of SCSM 2021, Part I, are organized in topical sections named: Computer Mediated Communication; Social Network Analysis; Experience Design in Social Computing.
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Keywords
- artificial intelligence
- computer networks
- computer science
- computer systems
- economics
- education
- engineering
- Human-Computer Interaction (HCI)
- information systems
- internet
- learning
- machine learning
- network protocols
- online systems
- sales
- signal processing
- social media
- social networks
- user interfaces
- World Wide Web
Table of contents (33 papers)
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SCSM in Marketing and Customer Behavior
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Social Computing in Learning and Education
Other volumes
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Human-Computer Interaction. Theory, Methods and Tools
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Human-Computer Interaction. Interaction Techniques and Novel Applications
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Human-Computer Interaction. Design and User Experience Case Studies
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Human Interface and the Management of Information. Information Presentation and Visualization
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Human Interface and the Management of Information. Information-Rich and Intelligent Environments
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Engineering Psychology and Cognitive Ergonomics
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Universal Access in Human-Computer Interaction. Design Methods and User Experience
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Universal Access in Human-Computer Interaction. Access to Media, Learning and Assistive Environments
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Virtual, Augmented and Mixed Reality
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Cross-Cultural Design. Experience and Product Design Across Cultures
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Cross-Cultural Design. Applications in Arts, Learning, Well-being, and Social Development
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Cross-Cultural Design. Applications in Cultural Heritage, Tourism, Autonomous Vehicles, and Intelligent Agents
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Social Computing and Social Media: Experience Design and Social Network Analysis
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Social Computing and Social Media: Applications in Marketing, Learning, and Health
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Augmented Cognition
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Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. Human Body, Motion and Behavior
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Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. AI, Product and Service
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Design, User Experience, and Usability: UX Research and Design
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Design, User Experience, and Usability: Design for Diversity, Well-being, and Social Development
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Design, User Experience, and Usability: Design for Contemporary Technological Environments
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Distributed, Ambient and Pervasive Interactions
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HCI in Business, Government and Organizations
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Learning and Collaboration Technologies: New Challenges and Learning Experiences
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Learning and Collaboration Technologies: Games and Virtual Environments for Learning
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Human Aspects of IT for the Aged Population. Technology Design and Acceptance
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Human Aspects of IT for the Aged Population. Supporting Everyday Life Activities
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HCI for Cybersecurity, Privacy and Trust
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HCI in Games: Experience Design and Game Mechanics
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HCI in Games: Serious and Immersive Games
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HCI in Mobility, Transport, and Automotive Systems
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Adaptive Instructional Systems. Design and Evaluation
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Adaptive Instructional Systems. Adaptation Strategies and Methods
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Culture and Computing. Interactive Cultural Heritage and Arts
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Culture and Computing. Design Thinking and Cultural Computing
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Design, Operation and Evaluation of Mobile Communications
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Artificial Intelligence in HCI
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HCI International 2021 - Late Breaking Papers: Design and User Experience
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HCI International 2021 - Late Breaking Papers: Multimodality, eXtended Reality, and Artificial Intelligence
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HCI International 2021 - Late Breaking Papers: Cognition, Inclusion, Learning, and Culture
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HCI International 2021 - Late Breaking Papers: HCI Applications in Health, Transport, and Industry
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HCI International 2021 - Posters
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HCI International 2021 - Posters
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HCI International 2021 - Posters
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HCI International 2021 - Late Breaking Posters
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HCI International 2021 - Late Breaking Posters
Editors and Affiliations
Bibliographic Information
Book Title: Social Computing and Social Media: Applications in Marketing, Learning, and Health
Book Subtitle: 13th International Conference, SCSM 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part II
Editors: Gabriele Meiselwitz
Series Title: Lecture Notes in Computer Science
DOI: https://doi.org/10.1007/978-3-030-77685-5
Publisher: Springer Cham
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: Springer Nature Switzerland AG 2021
Softcover ISBN: 978-3-030-77684-8Published: 30 May 2021
eBook ISBN: 978-3-030-77685-5Published: 03 July 2021
Series ISSN: 0302-9743
Series E-ISSN: 1611-3349
Edition Number: 1
Number of Pages: XXIV, 475
Number of Illustrations: 27 b/w illustrations, 72 illustrations in colour
Topics: User Interfaces and Human Computer Interaction, Computer Appl. in Social and Behavioral Sciences, Information Systems Applications (incl. Internet)