Overview
- Assists students with their understanding and application of criminology theory
- Allows for meaningful in-class or online discussions
- Draws on different contributors to present their own interpretations of selected media
- Includes pedagogic features including in-chapter questions, key terms, and clear references to empirical evidence
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About this book
This textbook brings criminology theories to life through a wide range of popular works in film, television and video games including 13 Reasons Why, Game of Thrones, The Office, and Super Mario Bros, from a variety of contributors. It serves as an engaging and creative introduction to both traditional and modern theories by applying them to more accessible, non-criminal justice settings. It helps students to think more broadly like critical criminologists and to identify these theories in everyday life and modern culture. It encourages them to continue their learning outside of the classroom and includes discussion questions following each chapter. The chapters use extracts from the original works and support the assertions with research and commentary. This textbook will help engage students in the basics of criminology theory from the outset.
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Keywords
Table of contents (16 chapters)
Editors and Affiliations
About the editor
Bibliographic Information
Book Title: Theories of Crime Through Popular Culture
Editors: Sarah E. Daly
DOI: https://doi.org/10.1007/978-3-030-54434-8
Publisher: Palgrave Macmillan Cham
eBook Packages: Law and Criminology, Law and Criminology (R0)
Copyright Information: The Editor(s) (if applicable) and The Author(s) 2021
Softcover ISBN: 978-3-030-54433-1Published: 26 November 2020
eBook ISBN: 978-3-030-54434-8Published: 25 November 2020
Edition Number: 1
Number of Pages: XIX, 240
Number of Illustrations: 4 b/w illustrations
Topics: Criminological Theory, Crime and the Media, Criminal Behavior, Popular Culture, Media Sociology, Crime and Society