Overview
- Jargon-free introduction on NFTs, the problems they solve, and the technology driving them
- Understand what core problems NFTs solve and how
- Design solutions and assemble the teams that will help you deliver on the promises of NFTs
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About this book
Move beyond the tech jargon and the hype of non-fungible tokens (NFT)s and become empowered to think through solutions to solve your specific business problems. NFTs are important because they enable the manipulation of digital assets in ways that are closer to the way we manipulate physical assets. This book will serve as an introduction to the space and as a source of inspiration for connecting problem and solution dots.
Understanding what core problems NFTs solve and how they solve them will enable business leaders to design solutions and to put together the teams that will help them deliver on the promises of NFTs. This book is focused on explaining what NFTs are, what problems they solve, and what what technology makes them possible. It provides the larger technological, economic, and political context within which NFTs are emerging.You'll learn how NFTs are currently being used, such as in assessing authenticity, creating scarcity, identifying provenance, establishing and confirming ownership, and enabling the tracking and collection of royalties You'll also see how NFTs allow for the creation of unique digital assets that can be owned and traded just like physical assets. NFTs is your guide to the emerging possibilities of ownership and monetization of digital assets in established industries.
What You'll Learn
- See what problems NFTs can solve
- Study the fundamentals of blockchain technology
- Understand what “Web3” means and the possibilities ahead
- Identify problems that NFTs can solve
- Deliver NFT and blockchain based solutions
Who This Book Is For
Entrepreneurs, executives, and product line managers in the following industries: Art, Music, Podcasting, Gaming, Finance, and Real Estate. Additional audiences include Retail, Fashion, Entertainment, Event Management and Supply Chain Management.
Keywords
Table of contents (9 chapters)
Authors and Affiliations
About the authors
Dr. Ahmed Bouzid has written numerous articles on NFTs and has interviewed several professionals in the space for his podcast. He is also launching the very first pure-audio based NFT marketplace through Witlingo, his digital audio and voicebot products and solutions start-up. Witlingo’s NFT market targets podcasters, voice actors and artists, singers, comedians, and other professionals who use voice and audio.
Dr. Paolo Narciso has worked on developing a technology credentialing system that allows students to “earn while they learn.” He also created a hybrid community and online program to teach underserved talent how to develop for Web3 with the mission of educating the next generation of diverse architects, builders, and creators for the coming tech revolution.
Steve Wood helped create an NFT rating protocol, is building a game rewards system using “liquid NFTs,” and has been part of the development of Liberland’s governance system,which leverages NFTs for many important functions. He has launched one crypto token, plans on a second for Liberland’s national blockchain, and has eyes on a third for the game rewards system. Steve is also an advisor to NFT project Bakeree, which aims to simplify and automate NFT drops.
Bibliographic Information
Book Title: NFTs for Business
Book Subtitle: A Practical Guide to Harnessing Digital Assets
Authors: Ahmed Bouzid, Paolo Narciso, Steve Wood
DOI: https://doi.org/10.1007/978-1-4842-9777-3
Publisher: Apress Berkeley, CA
eBook Packages: Business and Management, Apress Access Books, Business and Management (R0)
Copyright Information: Ahmed Bouzid, Paolo Narciso, and Steve Wood 2023
Softcover ISBN: 978-1-4842-9776-6Published: 18 November 2023
eBook ISBN: 978-1-4842-9777-3Published: 17 November 2023
Edition Number: 1
Number of Pages: XXIV, 173
Number of Illustrations: 4 b/w illustrations
Topics: Business and Management, general, Financial Engineering, Artificial Intelligence, Computer Science, general, Computer Graphics