Abstract
During design reviews, multiple stakeholders convene to reflect on the quality of intermediate results and to decide upon following steps. As prior research indicates, such design reviews are only partly a structured, rational process; often aspects as trust, hidden agendas or lacking commissioning skills influence this activity. Furthermore, a wide range of media is being used during these meetings, which are difficult to recollect in their context after the event. This research project attempts to improve design reviews in the domain of Industrial Design Engineering by two means: (1) by providing a specific prototyping and annotation device employing physical mockups, (2) by recording both communication between stakeholders and interaction with the prototype to produce comprehensive coverage of the review session. Based on literature and additional case studies, an analysis of the information streams is presented. Furthermore, an Interactive Augmented Prototyping solution is devised. Early verifications show that the recording resolution still requires a lot of fine-tuning, which will be the primary focus prior to a comprehensive evaluation in practice.
Article PDF
Similar content being viewed by others
Avoid common mistakes on your manuscript.
References
AEC Magazine: Autodesk Design Review, August 2006, vol. 23, Issue 23, pp. 26–27 (2006)
Bimber, O., Raskar, R.: Spatial Augmented Reality: merging Real and Virtual Worlds. A. K. Peters, Ltd., Boston (2005)
Burtnyk, N., Khan, A., Fitzmaurice, G., Kurtenbach, G.: ShowMotion: camera motion based 3D design review. In: Proceedings of I3D ’06, pp. 167–174 (2006)
Cao, X., Balakrishnan, R.: Interacting with dynamically defined information spaces using a handheld projector and a pen. In: ACM UIST Symposium on User Interface Software and Technology, pp. 225–234 (2006)
Cutler, R., Rui, Y., Gupta, A. Cadiz, J.J., Tashev, I., He, L., Colburn, A., Zhang, Z., Liu, Z., Silverberg, S.: Distributed meetings: a meeting capture and broadcasting system. In: ACM Multimedia (2002)
Dourish, P.: Where the Action Is: The Foundations of Embodied Interaction. MIT Press, Cambridge, ISBN 0262041960 (2001)
Faugeras, O.: Three-Dimensional Computer Vision: A Geometric Viewpoint. MIT Press, Cambridge (1993)
Fischer, X., Coutellier, D.: Research in Interactive Design, vol. 2, ISBN 978-2-287-48363-9. Springer, Paris (2006)
Foley, J., van Dam, A., Feiner, S., Hughes, J.: Computer Graphics: Principles and Practice, 2nd edn. Addison-Wesley, Reading (1995)
Greenhalgh, C., Purbrick, J., Benford, S., Craven, M., Drozd, A., Taylor, I.: Temporal links: recording and replaying virtual environments. In: Proceedings ACM Multimedia’00, pp. 67–74 (2000)
Hartmann, B., Klemmer, S.R., Bernstein, M., Abdulla, L., Burr, B., Robinson-Mosher, A., Gee, J.: Reflective physical prototyping through integrated design, test, and analysis. In: Proceedings of UIST ’06, pp. 299–308 (2006)
Horváth, I., Rusak, Z., Vergeest, J.S.M.: Collaborative virtual design environments: a treatise of the supporting technologies. In: Proceedings of ASME DETC2002/CIE-34389 (2002)
Huet G., Culley S.J., McMahon C.A., Fortin C.: Making sense of engineering design review activities. AI EDAM J. 21(03), 243–266 (2007)
Jung, T., Gross, M.D., Do, E.Y.-L.: Annotating and sketching on 3D web models. In: Proceedings of Intelligent User Interfaces IUI’02, pp. 95–102 (2002)
Knopfle, C., Voss, G.: An intuitive VR user interface for design review. In: AVI 2000, pp. 98–101 (2000)
Kremer, K.: A concept for virtual reality tools for design reviews. In: Proceedings of IEEE Visualization, pp. 205–210 (1998)
Kretschmer, U., Coors, V., Spierling, U., Grasbon, D., Schneider, K., Rojas, I., Malaka, R.: Meeting the spirit of history. In: Proceedings of the 2001 Conference on Virtual Reality, Archeology, and Cultural Heritage VAST ’01, pp. 141–152 (2001)
Ledermann, F., Barakonyi, I., Schmalstieg, D.: Abstraction and implementation strategies for augmented reality authoring. In: Haller, M., Billinghurst, M., Thomas, B. (eds.) Emerging Technologies of Augmented Reality: Interfaces and Design, pp. 138–159. IDEA Group Publishing, Hershey, PA (2006)
MacIntyre, B., Gandy, M., Dow, S., Bolter, J.D.: DART: A toolkit for rapid design exploration of augmented reality experiences. In: Proceedings of UIST ’04, pp. 197–206 (2004)
Minneman, S.L., Harrison, S.R.: Where were we: making and using near-synchronous, pre-narrative video. In: Proceedings of the ACM Multimedia ’93, pp. 207–214 (1993)
Mitchell W.J.: Three paradigms for computer-aided design. Autom. Constr. 3(2–3), 239–245 (1994)
Moeslund, T.B., Storring, M., Broll. W., Aish, F., Liu, A., Granum, E.: The ARTHUR System: an augmented round table. In: SCI, pp. 277–282 (2004)
Nam, T.-J., Lee, W.: Integrating hardware and software: augmented reality based prototyping method for digital products. In: Proceedings of CHI’03, pp. 956–957 (2003)
Perry M., Sanderson D.: Coordinating joint design work: the role of communication and artifacts. Des. Stud. 19, 273–288 (1998)
Potts, C., Bolter, J.D., Badre, A.: Collaborative pre-writing with a video-based group working memory, graphics, visualization, and usability center (Georgia Institute of Technology, USA). Technical Report 93-35 (1993)
Pugh S.: Total Design: Integrated Methods for Successful Product Engineering. Addison-Wesley, New York (1990)
Raskar R., Baar J., Beardsley P., Willwacher T., Rao S., Forlines C.: iLamps: geometrically aware and selfconfiguring projectors. ACM Trans. Graph. (SIGGRAPH) 22(3), 809–818 (2003)
Ryokai, K., Marti, S., Ishii, H.: I/O Brush: drawing with everyday objects as ink. In: Proceedings of Conference on Human Factors in Computing Systems (CHI ’04), pp. 303–310 (2004)
Santos P., Stork A., Gierlinger T., Pagani A., Araújo B., Jota R., Bruno L., Jorge J., Pereira J.M., Witzel M., Conti G., de Amicis R., Barandarian I., Paloc C., Machui O., Jiménez J.M., Bodammer G., McIntyre D.: IMPROVE: collaborative design review in mobile mixed reality. Lect. Notes Comput. Sci. 4563, 543–553 (2007)
Sidharta, R., Oliver, J., Sannier, A.: Augmented reality tangible interface for distributed design review. In: Proceedings of the CGIV, pp. 464–470 (2006)
Stevens, B.: Physically augmenting reality: human–computer interaction with projection-augmented models. Dissertation, University of Portsmouth (2002)
Tsang, M., Fritzmausice, G.F., Kurthenbach, G., Khan, A., Buxton, B.: Boom Chameleon: simultaneous capture of 3D viewpoint, voice and gesture annotations on a spatially-aware display. In: Proceedings of UIST 2002, pp. 111–120 (2002)
Turner B.: Design audit. Des. Stud. 3(3), 115–122 (1982)
Underkoffler, J., Ishii, H.: Urp: a luminous-tangible workbench for urban planning and design. In: Proceedings of the CHI’99 Conference, pp. 386–393 (1999)
Verlinden, J., Horvath, I.: Framework for testing and validating interactive augmented prototyping as a design means in industrial practice. In: Proceedings of Virtual Concept (2006)
Verlinden, J., Horvath, I., Edelenbos, E.:Treatise of technologies for interactive augmented prototyping. In: Proceedings of Tools and Methods of Competitive Engineering (TMCE), pp. 523–536 (2006)
Verlinden, J., Horvath, I.: A critical systems position on augmented prototyping systems for industrial design. In: Proceedings of ASME-CIE 2007, DETC2007–35642 (2007)
Verlinden, J., Horvath, I.: Enabling interactive augmented prototyping by portable hardware and a plugin-based software architecture. J. Mech. Eng. 54(6), 458–470 (2008)
Wright, M., Freed, A., Momemi, A.: OpenSound Control: State of the Art 2003. In: Proceedings of 2003 Conference on New Interfaces for Musical Expression (NIME ’03), pp. 153–160 (2003)
Xijuan L., Yinglin W., Shouwei L.: A metrics based task analysis model for design review planning. Des. Stud. 24, 375–390 (2002)
Acknowledgments
Parts of this work have been presented at the IDMME-Virtual Concept’08 conference in Beijing. The authors would express their gratitude to the participants of the case studies. This work is in part supported by the Dutch Ministry of Economic Affairs and the Netherlands Organisation for Scientific Research.
Open Access
This article is distributed under the terms of the Creative Commons Attribution Noncommercial License which permits any noncommercial use, distribution, and reproduction in any medium, provided the original author(s) and source are credited.
Author information
Authors and Affiliations
Corresponding author
Rights and permissions
Open Access This is an open access article distributed under the terms of the Creative Commons Attribution Noncommercial License (https://creativecommons.org/licenses/by-nc/2.0), which permits any noncommercial use, distribution, and reproduction in any medium, provided the original author(s) and source are credited.
About this article
Cite this article
Verlinden, J., Horváth, I. & Nam, TJ. Recording augmented reality experiences to capture design reviews. Int J Interact Des Manuf 3, 189–200 (2009). https://doi.org/10.1007/s12008-009-0074-8
Received:
Accepted:
Published:
Issue Date:
DOI: https://doi.org/10.1007/s12008-009-0074-8