Abstract
This chapter presents work developed as part of a one-year research network project funded by the Arts and Humanities Research Council (AHRC). The aim of the network was to think about ways of designing video games for hospitalised children that take account of their missed offline (physical) and online (digital) play. The network brought together academics from different disciplines such as Education, English, Medical Humanities and Information Experience Design, along with video games developers, artists and hospital play specialists. The one-year project aimed to bring about dialogue between the above network participants and create a bridge between academic research and design practice in order to explore the considerable scope for developing video games for hospitalised children.
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© 2015 Caroline Claisse and Xinglin Sun
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Claisse, C., Sun, X. (2015). Establishing a Common Ground between Academic Research and Design Practice through Creativity, Remixing and Play. In: Stirling, E., Yamada-Rice, D. (eds) Visual Methods with Children and Young People. Studies in Childhood and Youth. Palgrave Macmillan, London. https://doi.org/10.1057/9781137402295_7
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DOI: https://doi.org/10.1057/9781137402295_7
Publisher Name: Palgrave Macmillan, London
Print ISBN: 978-1-137-40228-8
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