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Mr. Moo’s First RPG: Rules, Discussion, and the Instructional Implications of Collective Intelligence on the Open Web

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Rhetoric/Composition/Play through Video Games

Part of the book series: Palgrave Macmillan’s Digital Education and Learning ((DEAL))

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Abstract

Imagine an active online learning community of writers, artists, and designers, many spending more than eight hours a week composing projects. In this community, young people, primarily between the ages of 18–26 years, regularly critique, facilitate, and support each other in their composition activities. They are motivated to participate by their shared interest in their creative work. In the age of Wikipedia, this might not seem particularly novel, but what I am describing is an online discussion board, RPGmakerVX.net. Elsewhere, I have presented a general outline of the kinds of individuals involved in this community and the way the site as a whole functions as an open learning environment (Owens, 2011). In this chapter, I present a case study of one participant in this community. His username is Mr. Moo, and at the time I interviewed him, he was a 19-year-old college student from Calgary, Canada. He created his first role-playing game (RPG), Prelude of Identity, when he was 18 years old.

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Authors

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Richard Colby Matthew S. S. Johnson Rebekah Shultz Colby

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© 2013 Richard Colby, Matthew S. S. Johnson, and Rebekah Shultz Colby

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Owens, T. (2013). Mr. Moo’s First RPG: Rules, Discussion, and the Instructional Implications of Collective Intelligence on the Open Web. In: Colby, R., Johnson, M.S.S., Colby, R.S. (eds) Rhetoric/Composition/Play through Video Games. Palgrave Macmillan’s Digital Education and Learning. Palgrave Macmillan, New York. https://doi.org/10.1057/9781137307675_15

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