Abstract
In this chapter, alternate reality games (ARGs) are examined as an example of immersive and pervasive play, in which game play may escape a proscribed sphere and permeate into ‘ordinary’, non-ludic life. Particular attention is addressed to this genre of games’ dissimulative, ‘this is not a game’ rhetoric, which seemed to early critics to promise (or threaten) a compelling engagement with a deviously simulated reality. Using the 2007 game World Without Oil as a case study, the chapter examines the potential for ARGs to blur the boundaries between in- and out-of-game realities in a practical sense without resorting to the sort of seamless simulation or requiring the naive reception that early criticisms assumed were features of play.
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Hunter, L.B. (2016). Integrating Realities Through Immersive Gaming. In: Frieze, J. (eds) Reframing Immersive Theatre. Palgrave Macmillan, London. https://doi.org/10.1057/978-1-137-36604-7_6
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DOI: https://doi.org/10.1057/978-1-137-36604-7_6
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Publisher Name: Palgrave Macmillan, London
Print ISBN: 978-1-137-36603-0
Online ISBN: 978-1-137-36604-7
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