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Advances in the use of virtual reality to treat mental health conditions

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From Nature Reviews Psychology

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Abstract

Virtual reality (VR) has emerged as a promising tool in the field of mental health. Central to this technology are immersive environments, which enable exposure to highly controlled virtual experiences that feel real. In this Review, we elaborate on the active elements of immersive experiences and how VR-based treatments work. We provide an overview of developments in the use of VR to treat mental health conditions (anxiety, psychotic symptoms, post-traumatic stress, eating disorders, depression and stress management) with a focus on the core mechanisms that drive effective interventions. Artificial intelligence, biofeedback and gamification are emerging areas of development, and we discuss how they might enhance the accessibility, engagement and effectiveness of psychological treatments. Conducting rigorous studies with user-centred designs in diverse populations is a key research priority. As the use of VR in mental health continues to evolve, addressing ethical and implementation considerations is critical for ensuring ongoing treatment improvements.

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Fig. 1: Typical setup of therapist-delivered VR-based treatment.
Fig. 2: Active elements of immersion.
Fig. 3: Example of VR-based exposure therapy.
Fig. 4: Examples of VR-based treatments.
Fig. 5: Sensors and cameras used for real-time updates of the virtual environment.

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Acknowledgements

The authors thank S. Louis for her contributions in reviewing and advising on the research agenda from a lived experience perspective.

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I.H.B., R.P.-K. and L.V. conceived the article and drafted, edited and revised the manuscript. I.H.B., R.P.-K., L.V., A.R., M.R.-C., V.C., M.C., T.W., S.R. and M.R. wrote sections of the article, and M.A.J. and A.T. contributed feedback. All authors reviewed and approved the final manuscript. All authors contributed substantially to discussion of the content and reviewed and/or edited the manuscript before submission.

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Bell, I.H., Pot-Kolder, R., Rizzo, A. et al. Advances in the use of virtual reality to treat mental health conditions. Nat Rev Psychol 3, 552–567 (2024). https://doi.org/10.1038/s44159-024-00334-9

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