Abstract
With the rapid development of augmented reality (AR) technology and devices, it is widely used in education, design, industry, game, medicine and other fields. It brings new development opportunities for computer-supported cooperative work. In recent years, there has been an increasing number of studies on AR collaboration. Many professional researchers have also summarized and commented on these local and remote applications. However, to the best of our knowledge, there is no comprehensive review specifically on AR-enabled local collaboration (AR-LoCol). Therefore, this paper presents a comprehensive survey of research between 2012 and 2022 in this domain. We surveyed 133 papers on AR-LoCol in Web of Science, 75% of which were published between 2018 and 2022. Next, we provide an in-depth review of papers in seven areas, including time (synchronous and asynchronous), device (hand-held display, desktop, spatial AR, head-mounted display), participants (double and multiple), place (standing, indoor and outdoor), content (virtual objects, annotations, awareness cues and multi-perspective views), and area (education, industry, medicine, architecture, exhibition, game, exterior design, visualization, interaction, basic tools). We discuss the characteristics and specific work in each category, especially the advantages and disadvantages of different devices and the necessity for shared contents. Following this, we summarize the current state of development of AR-LoCol and discuss possible future research directions. This work will be useful for current and future researchers interested in AR-LoCol systems.
Similar content being viewed by others
Explore related subjects
Discover the latest articles, news and stories from top researchers in related subjects.Notes
References
Afrooz A, Ballal H, Pettit C (2018) Implementing augmented reality sandbox in geodesign: a future for geodesign
Akayr M, Akayr G (2017) Advantages and challenges associated with augmented reality for education: a systematic review of the literature. Educ Res Rev 20:1–11
Ali AA, Dafoulas GA, Augusto JC (2019) Collaborative educational environments incorporating mixed reality technologies: a systematic mapping study. IEEE Trans Learn Technol 12(3):321–332. https://doi.org/10.1109/TLT.2019.2926727
Altug MY, Mahdy AM (2016) A perspective on distributed and collaborative augmented reality. Int J Recent Trends Hum Comput Interact
Arce-Lopera C, Gomez A, Montoya C (2019) User engagement for collaborative learning on a mobile and desktop augmented reality application. In: 2019 international conference on virtual reality and visualization (ICVRV)
Attfield S, Kazai G, Lalmas M et al (2011) Towards a science of user engagement
Ayyanchira A, Mahfoud E, Wang W et al (2022) Toward cross-platform immersive visualization for indoor navigation and collaboration with augmented reality. J vis 25(6):1249–1266
Baecker RM (1993) Readings in groupware and computer-supported cooperative work: assisting human-human collaboration
Ballagas R, Dugan TE, Revelle G et al (2013) Electric agents: fostering sibling joint media engagement through interactive television and augmented reality. In: ACM conference on computer supported cooperative work
Bangor A, Kortum P, Miller J (2009) Determining what individual SUS scores mean: adding an adjective rating scale. J Usability Stud
Baroroh DK, Chu CH, Wang L (2020) Systematic literature review on augmented reality in smart manufacturing: Collaboration between human and computational intelligence. J Manuf Syst
Bhattacharyya P, Jo Y, Jadhav K et al (2019a) Brick: a synchronous multi-player augmented reality game for mobile phones. In: Extended abstracts of the 2019a CHI conference
Bhattacharyya P, Nath R, Jo Y et al (2019b) Brick: toward a model for designing synchronous colocated augmented reality games. In: The 2019b CHI conference
Billinghurst M, Clark A, Lee G (2015) A survey of augmented reality. Found Trends Hum Comput Interact 8(2–3):73–272
Boonbrahm P, Kaewrat C, Boonbrahm S (2016) Interactive augmented reality: a new approach for collaborative learning. In: Zaphiris P, Ioannou A (eds) Learning and collaboration technologies. Springer, Cham, pp 115–124
Borhani Z (2022) Annotation in asynchronous collaborative immersive analytic environments using augmented reality. In: 2022 IEEE conference on virtual reality and 3D user interfaces abstracts and workshops (VRW), pp 950–951. https://doi.org/10.1109/VRW55335.2022.00326
Bork F, Lehner A, Kugelmann D et al (2019) Vesarlius: an augmented reality system for large-group co-located anatomy learning. In: 2019 IEEE international symposium on mixed and augmented reality adjunct (ISMAR-adjunct)
Bork F, Lehner A, Eck U et al (2020) The effectiveness of collaborative augmented reality in gross anatomy teaching: a quantitative and qualitative pilot study. Anatom Sci Educ
Botev J, Drewing K, Hamann H, et al (2021) Chronopilot—modulating time perception. In: 2021 IEEE international conference on artificial intelligence and virtual reality (AIVR), pp 215–218. https://doi.org/10.1109/AIVR52153.2021.00049
Brunetti D, Gena C, Vernero F (2022) Smart interactive technologies in the human-centric factory 5.0: a survey. Appl Sci. https://doi.org/10.3390/app12167965
Büschel W, Lehmann A, Dachselt R (2021) Miria: a mixed reality toolkit for the in-situ visualization and analysis of spatio-temporal interaction data. In: Proceedings of the 2021 CHI conference on human factors in computing systems, pp 1–15
Butscher S, Hubenschmid S, Mller J et al (2018) Clusters, trends, and outliers: how immersive technologies can facilitate the collaborative analysis of multidimensional data. In: Proceedings of the 2018 CHI conference on human factors in computing systems. Association for Computing Machinery, New York, NY, USA, CHI ’18, pp 1–12
Cabral M, Roque G, Nagamura M et al (2016) Batmen—hybrid collaborative object manipulation using mobile devices. In: 3D user interfaces
Cavallo M, Dholakia M, Havlena M et al (2019) Dataspace: a reconfigurable hybrid reality environment for collaborative information analysis
Chabot S, Drozdal J, Peveler M et al (2020) A collaborative, immersive language learning environment using augmented panoramic imagery. In: 2020 6th international conference of the immersive learning research network (iLRN)
Chang YS, Lee A, Jang I (2020) Prototyping of collaborative working environment using mixed reality 3D city models. In: 2020 international conference on information and communication technology convergence (ICTC)
Chen YF, Janicki S (2020) A cognitive-based board game with augmented reality for older adults: development and usability study. JMIR Serious Games 8(4):e22007. https://doi.org/10.2196/22007
Chen W, Shan Y, Wu Y et al (2021) Design and evaluation of a distance-driven user interface for asynchronous collaborative exhibit browsing in an augmented reality museum. IEEE Access 9:73,948-73,962. https://doi.org/10.1109/ACCESS.2021.3080286
Cheng KH, Tsai CC (2014) Children and parents’ reading of an augmented reality picture book: analyses of behavioral patterns and cognitive attainment. Comput Educ 72(3):302–312
Cheng YW, Wang Y, Cheng IL et al (2019) An in-depth analysis of the interaction transitions in a collaborative augmented reality-based mathematic game. Interact Learn Environ 27(1):1–15
Chew SW, Lin IH, Huang YC et al (2017) Collaborative learning in elementary science supported by learning by inquiry and augmented reality
Chiou YM, Barrnaki R (2019) Learning tornado formation via collaborative mixed reality. In: 2019 IEEE conference on virtual reality and 3D user interfaces (VR)
Chiou YM, Shen CC (2022) Collaborative learning with augmented reality tornado simulator. In: 2022 IEEE conference on virtual reality and 3D user interfaces abstracts and workshops (VRW), pp 293–298. https://doi.org/10.1109/VRW55335.2022.00066
Chiou Y (2019) Multi-party mixed reality interaction for earth sciences education. In: The thirteenth international conference
Chung C, Awad N, Hsiao I (2021) Collaborative programming problem-solving in augmented reality: multimodal analysis of effectiveness and group collaboration. Australas J Educ Technol 37(5):17–31
Chung C, Hsiao I (2021) Exploring the effect of augmented reality on verbal communication and code-editing in a collaborative programming task. In: 2021 international conference on advanced learning technologies (ICALT), pp 395–397. https://doi.org/10.1109/ICALT52272.2021.00126
Cortés-Dávalos A, Mendoza S (2016) AR-based modeling of 3D objects in multi-user mobile environments. In: CYTED-RITOS international workshop on groupware
Cortés-Dávalos A, Mendoza S (2016) Collaborative web authoring of 3d surfaces using augmented reality on mobile devices. In: IEEE/WIC/ACM international conference on web intelligence, pp 640–64336. A comprehensive survey on AR-enabled local collaboration
Cortés-Dávalos A, Mendoza S (2017) Augmented reality-based groupware for editing 3d surfaces on mobile devices. In: 2016 international conference on collaboration technologies and systems (CTS)
Dix AJ, Finlay JE, Abowd GD et al (1998) Human-computer interaction.
Dolata M, Steigler S, Nüesch F et al (2019) Welcome, computer! How do participants introduce a collaborative application during face-to-face interaction? In: International conference on human-computer interaction—INTERACT 2019
Dolinsky M, Mcdowall IE, Lue J et al (2014) 3d whiteboard: collaborative sketching with 3D-tracked smart phones. Int Soc Opt Photonics 9012(901):204
Dong S, Behzadan AH, Feng C et al (2013) Collaborative visualization of engineering processes using tabletop augmented reality. Adv Eng Softw 55(JAN):45–55
Druta R, Druta C, Negirla P et al (2021) A review on methods and systems for remote collaboration. Appl Sci 11(21):10,035
Dünser A, Grasset R, Billinghurst M (2008) A survey of evaluation techniques used in augmented reality studies. In: ACM SIGGRAPH ASIA 2008
Echeverria A, Amestica M, Gil F et al (2012) Exploring different technological platforms for supporting co-located collaborative games in the classroom. Comput Hum Behav 28(4):1170–1177
Ens B, Lanir J, Tang A et al (2019) Revisiting collaboration through mixed reality: the evolution of groupware. Int J Hum Comput Stud 131:81–98
Ens B, Goodwin S, Prouzeau A et al (2021) Uplift: a tangible and immersive tabletop system for casual collaborative visual analytics. IEEE Trans Vis Comput Graph (99)
Erickson A, Norouzi N, Kim K et al (2020) Sharing gaze rays for visual target identification tasks in collaborative augmented reality. J Multimodal User Interfaces (1)
Escudero DF, Domínguez ER (2013) Are the architecture students prepared for the use of mobile technology in the classroom? ACM
Fang W, Fan W, Ji W et al (2022) Distributed cognition based localization for AR-aided collaborative assembly in industrial environments. Robot Comput Integr Manuf Int J Manuf Product Process Dev (75)
Farrugia JP (2018) Virtualhaus: a collaborative mixed reality application with tangible interface. In: The 24th ACM symposium
Feng S, He W, Zhang Q et al (2022) ARCOA: using the ar-assisted cooperative assembly system to visualize key information about the occluded partner. Int J Hum Comput Interact. https://doi.org/10.1080/10447318.2022.2099237
Feng Z, Duh BL, Billinghurst M (2018) Trends in augmented reality tracking, interaction and display: a review of ten years of ISMAR. In: 2008 7th IEEE/ACM international symposium on mixed and augmented reality
Garay-Cortes J, Uribe-Quevedo A (2016) Location-based augmented reality game to engage students in discovering institutional landmarks. In: International conference on information, pp 1–4
García-Pereira I, Portalés C, Gimeno J et al (2020) A collaborative augmented reality annotation tool for the inspection of prefabricated buildings. Multimedia Tools and Applications
Gattullo M, Evangelista A, Uva AE et al (2020) What, how, and why are visual assets used in industrial augmented reality? a systematic review and classification in maintenance, assembly, and training (from 1997 to 2019). IEEE Trans Vis Comput Graph (99)
Georgi K, Josef W (2022) Designing a framework for collaborative mixed reality training. Procedia Comput Sci 200:896–903
Giraudeau P, Olry A, Roo JS et al (2019) Cards: a mixed-reality system for collaborative learning at school. In: ACM ISS 2019
Gorry GA, Morton M (1970) Management decision systems: a framework for management information systems. Int J Energy Res 35(9):781–794
Grandi JG, Berndt I, Debarba HG et al (2017) Collaborative manipulation of 3D virtual objects in augmented reality scenarios using mobile devices. In: 3D user interfaces
Grandi JG, Debarba HG, Berndt I et al (2018) Design and assessment of a collaborative 3D interaction technique for handheld augmented reality. In: IEEE virtual reality
Grandi JG, Debarba HG, Maciel A (2019) Characterizing asymmetric collaborative interactions in virtual and augmented realities. In: IEEE conference on virtual reality and 3D user interfaces
Grandi JG (2017) Design of collaborative 3D user interfaces for virtual and augmented reality. In: 2017 IEEE virtual reality (VR), pp 419–420. https://doi.org/10.1109/VR.2017.7892355
Grasser A (2019) Towards an architecture of collaborative objects. In: ECAADE SIGRADI 2019
Appelbaum SH, Gandell J, Yortis H et al (1967) Management decision
Grudin J (1994) Computer-supported cooperative work: History and focus. Computer 27(5):19–26
Grudin J, Poltrock S (2013) The encyclopedia of human-computer interaction, 2nd edn. Interaction Design Foundation
Gül LF (2017) Studying architectural massing strategies in co-design—mobile augmented reality tool versus 3D virtual world
Gül LF, Halc SM (2016) Collaborative design with mobile augmented reality. In: 34th eCAADe conference
Gül LF (2018) Studying gesture-based interaction on a mobile augmented reality application for co-design activity. J Multimodal User Interfaces 12(2):109–124
Hall M, Mcmahon CA, Bermell-Garcia P et al (2018) Capturing synchronous collaborative design activities: a state-of-the-art technology review. In: DS 92: proceedings of the DESIGN 2018 15th international design conference
Hamadache K, Lancieri L (2009) Strategies and taxonomy, tailoring your CSCW evaluation. In: International conference on groupware: design
Harms C, Biocca F (2004) Internal consistency and reliability of the networked minds measure of social presence. In: Seventh annual international workshop: presence 2004
Hart SG, Staveland LE (1988) Development of NASA-TLX (task load index): results of empirical and theoretical research. Adv Psychol 52(6):139–183
He F, Ong S, Nee A (2018) Mobile augmented reality collaborative real-time annotation tool for smart ubiquitous objects. Adv Transdiscip Eng
He W, Swift B, Gardner HJ et al (2019) Reducing latency in a collaborative augmented reality service. In: The 17th international conference on virtual-reality continuum and its applications in industry
Hou HT, Keng SH (2020) A dual-scaffolding framework integrating peer-scaffolding and cognitive-scaffolding for an augmented reality-based educational board game: an analysis of learners’ collective flow state and collaborative learning behavioral patterns. J Educ Comput Res 59(3):547–573
Indrasari W, Budi AS, Ambarwulan D (2019) Development ripple tank practicum module to improve the collaborative problem-solving skills with adaptive technology. In: The 8th national physics seminar 2019
Irlitti A, Smith RT, Itzstein SV et al (2016) Challenges for asynchronous collaboration in augmented reality. In: IEEE international symposium on mixed & augmented reality
Januszka M, Moczulski W (2006) Collaborative augmented reality in cad design
Jin Y, Seo J, Lee SJ. G.and Ahn, et al (2020) BIM-based spatial augmented reality (SAR) for architectural design collaboration: a proof of concept. Appl Sci 10(17)
Johansen R (1988) Groupware: computer support for business teams. The Free Press
Kang S, Norooz L, Oguamanam V et al (2016) Sharedphys: live physiological sensing, whole-body interaction, and large-screen visualizations to support shared inquiry experiences. In: Interaction design and children
Kassim MH, Abdullah F, Denan Z et al (2017) Physical versus augmented reality model: comparative study toward learning experiences at heritage studies gallery. Adv Sci Lett 23(2):890–893
Ke H, Wang T, Paredes L et al (2018) Synchronizar: instant synchronization for spontaneous and spatial collaborations in augmented reality. In: The 31st annual ACM symposium
Keifert D, Lee C, Enyedy N et al (2020) Tracing bodies through liminal blends in a mixed reality learning environment. Int J Sci Educ 42(18):3093–3115. https://doi.org/10.1080/09500693.2020.1851423
Kim S, Billinghurst M, Lee G (2018) The effect of collaboration styles and view independence on video-mediated remote collaboration. Comput Support Coop Work 27(3–6):1–39
Kim S, Lee G, Billinghurst M et al (2020) The combination of visual communication cues in mixed reality remote collaboration. J Multimodal User Interfaces
Kumar P, Maddikunta R, Pham QV et al (2021) Industry 5.0: a survey on enabling technologies and potential applications. J Ind Inf Integr
Kumar A, Mantri A, Singh G et al (2022) Impact of ar-based collaborative learning approach on knowledge gain of engineering students in embedded system course. Educ Inf Technol 1–22
Ladwig P, Geiger C (2019) A literature review on collaboration in mixed reality. In: Auer ME, Langmann R (eds) Smart industry & smart education. Springer, Cham, pp 591–600
Li Y, Tahmid IA, Lu F et al (2022) Evaluation of pointing ray techniques for distant object referencing in model-free outdoor collaborative augmented reality. IEEE Trans vis Comput Graph 28(11):3896–3906. https://doi.org/10.1109/TVCG.2022.3203094
Li Y, Lu F, Lages WS et al (2019) Gaze direction visualization techniques for collaborative wide-area model-free augmented reality. In: Symposium on spatial user interaction
Liao Y, Yue L, Wei X (2014) Multiplayer collaborative training system based on mobile AR innovative interaction technology. In: International conference on virtual reality& visualization
Lin TJ, Duh BL, Li N et al (2013) An investigation of learners’ collaborative knowledge construction performances and behavior patterns in an augmented reality simulation system. Comput Educ 68(oct.):314–321
Lin YC, Hou HT (2022) The evaluation of a scaffolding-based augmented reality educational board game with competition-oriented and collaboration-oriented mechanisms: differences analysis of learning effectiveness, motivation, flow, and anxiety. Interact Learn Environ 1–20. https://doi.org/10.1080/10494820.2022.2091606
López-Faican L, Jaen J (2020) Emofindar: evaluation of a mobile multi-player augmented reality game for primary school children. Comput Educ 149
Luo W, Lehmann A, Yang Y et al (2021) Investigating document layout and placement strategies for collaborative sensemaking in augmented reality. In: CHI ’21: CHI conference on human factors in computing systems
Lupascu AG, Ciupe A, Meza S et al (2021) Arthings—enhancing the visitors’ experience in museums through collaborative ar. In: 2021 IEEE conference on virtual reality and 3D user interfaces abstracts and workshops (VRW), pp 669–670. https://doi.org/10.1109/VRW52623.2021.00217
Ma Y, Boos K, Ferguson J et al (2014) Collaborative geometry-aware augmented reality with depth sensors. In: ACM International joint conference on pervasive & ubiquitous computing. Adjunct Publication, pp 251–254
Mackamul EB, Esteves A (2016) A look at the effects of handheld and projected augmented-reality on a collaborative task. In: The symposium
Marques B, Silva S, Teixeira A et al (2022a) A vision for contextualized evaluation of remote collaboration supported by AR. Comput Graph 102:413–425
Marques B, Teixeira A, Silva S et al (2022b) A critical analysis on remote collaboration mediated by augmented reality: Making a case for improved characterization and evaluation of the collaborative process. Comput Graph 102:619–633. https://doi.org/10.1016/j.cag.2021.08.006
Marques B, Silva S, Alves J et al (2021a) A conceptual model and taxonomy for collaborative augmented reality. IEEE Trans Vis Comput Graph
Marques B, Silva S, Rocha A et al (2021b) Remote asynchronous collaboration in maintenance scenarios using augmented reality and annotations. In: 2021b IEEE conference on virtual reality and 3D user interfaces abstracts and workshops (VRW)
Masneri S, DomÍ nguez A, Zorrilla M, et al (2022) Interactive, collaborative and multi-user augmented reality applications in primary and secondary education. A systematic review. JUCS J Univ Comput Sci 28(6):564–590. https://doi.org/10.3897/jucs.76535
Matcha W, Rambli DRA (2012) User preference in collaborative science learning through the use of augmented reality. In: 2012 4th international congress on engineering education (ICEED 2012)
Matcha W, Rambli D (2013) Exploratory study on collaborative interaction through the use of augmented reality in science learning. Procedia Comput Sci 25(Complete):144–153
Me F, Hsu YC (2015) Mobile augmented-reality artifact creation as a component of mobile computer-supported collaborative learning. Internet High Educ 26(jul.):33–41
Mendoza S, Córtes-Dávalos A, Sanchez-Adame L et al (2021) An architecture for collaborative terrain sketching with mobile devices. Sensors 2:5. https://doi.org/10.3390/s21237881
Michna A, Kruszewska J (2022) Determining the level of use of the industry 4.0 solutions in the covid-19 pandemic era: results of empirical research. Sustainability 14(14). https://doi.org/10.3390/su14148844
Miller J, Soltanaghai E, Duvall R et al (2022) Cappella: Establishing multi-user augmented reality sessions using inertial estimates and peer-to-peer ranging. In: 2022 21st ACM/IEEE international conference on information processing in sensor networks (IPSN), pp 428–440. https://doi.org/10.1109/IPSN54338.2022.00041
Murnane M, Engel D, Freeland S et al (2019) Extending conavigator into a collaborative digital space. In: Companion of the 2020 ACM international conference
Naidoo D, Bright G, Collins J (2020) Mid-air imaging for a collaborative spatial augmented reality system. In: Proceedings of the 17th international conference on informatics in control, automation and robotics-ICINCO, INSTICC. SciTePress, pp 385–393. https://doi.org/10.5220/0009779103850393
Nebeling M, Speicher M, Wang X et al (2020) MRAT: the mixed reality analytics toolkit. In: Proceedings of the 2020 CHI Conference on human factors in computing systems, pp 1–12
Nicola R, Binetti A, Tianchang A et al (2019) Assumptions about the positioning of virtual stimuli affect gaze direction estimates during augmented reality based interactions. Sci Rep
Nikimaleki M, Rahimi M (2022) Effects of a collaborative AR-enhanced learning environment on learning gains and technology implementation beliefs: Evidence from a graduate teacher training course. J Comput Assist Learn 3:38
Nobuyoshi Y, Shuhei F, Yuuki H et al (2012) Collaborative visualization of environmental simulation result and sensing data using augmented reality. In: 9th International conference, cooperative design, visulization, and engineering 2012, pp 227–230
Ntagiantas A, Konstantakis M, Aliprantis J et al (2022) An augmented reality children’s book edutainment through participatory content creation and promotion based on the pastoral life of psiloritis. Appl Sci
Oda O, Feiner S (2012) 3D referencing techniques for physical objects in shared augmented reality. In: IEEE international symposium on mixed & augmented reality
Ogawa S, Ito K, Horie R et al (2021) Development of a board game using mixed reality to support communication. In: Stephanidis C, Antona M, Ntoa S (eds) HCI International 2021 - Late Breaking Posters. Springer International Publishing, Cham, pp 451–458
Oh S, Park K, Kwon S et al (2016) Designing a multi-user interactive simulation using AR glasses. In: ACM, pp 539–544
Pan X, Zheng M, Xu X et al (2021) Knowing your student: targeted teaching decision support through asymmetric mixed reality collaborative learning. IEEE Access 9:164,742-164,751. https://doi.org/10.1109/ACCESS.2021.3134589
Papadopoulos T, Evangelidis K, Kaskalis T et al (2021) Interactions in augmented and mixed reality: an overview. Appl Sci. https://doi.org/10.3390/app11188752
Phon D, Ali MB, Halim N (2014) Collaborative augmented reality in education: a review. In: International conference on teaching & learning in computing & engineering
Piumsomboon T, Lee Y, Lee GA, et al (2017) Empathic mixed reality: sharing what you feel and interacting with what you see. In: 2017 international symposium on ubiquitous virtual reality (ISUVR)
Quandt M, Knoke B, Gorldt C et al (2018) General requirements for industrial augmented reality applications. Procedia CIRP 72:1130–1135
Radu I, Schneider B (2022) How augmented reality (ar) can help and hinder collaborative learning: a study of AR in electromagnetism education. IEEE Trans Vis Comput Graph. https://doi.org/10.1109/TVCG.2022.3169980
Ratcliffe J, Soave F, Bryan-Kinns N et al (2021) Extended reality (xr) remote research: a survey of drawbacks and opportunities. In: Proceedings of the 2021 CHI conference on human factors in computing systems, pp 1–13
Regenbrecht HT, Wagner MT, Baratoff G (2002) Magicmeeting: a collaborative tangible augmented reality system. Virtual Reality 6:151–166
Ren P, Qiao X, Huang Y et al (2020) Edge-assisted distributed DNN collaborative computing approach for mobile web augmented reality in 5g networks. IEEE Network 34(2):254–261
Rompapas DC, Sandor C, Plopski A et al (2019) Towards large scale high fidelity collaborative augmented reality. Comput Graph
Ruth K, Kohno T, Roesner F (2019) Secure multi-user content sharing for augmented reality applications. In: USENIX security symposium
Rydvanskiy R, Hedley N (2021) Mixed reality flood visualizations: reflections on development and usability of current systems. Int J Geo-Inform 10(2):82
Salas J, Vera P, Hernández A et al (2021) An augmented reality implementation of the pong game. IEEE Trans Games 13(2):216–227. https://doi.org/10.1109/TG.2021.3068426
Sarkar P, Pillai JS, Gupta A (2018) Scholar: a collaborative learning experience for rural schools using augmented reality application. In: 2018 IEEE ninth international conference on technology for education (T4E)
Schattel D, Tnnis M, Klinker G et al (2014) [demo] on-site augmented collaborative architecture visualization. In: Proceedings of the international symposium on mixed and augmented reality (ISMAR)
Schiffeler N, Stehling V, Haberstroh M et al (2020) Collaborative augmented reality in engineering education. In: Auer ME, Ram BK (eds) Cyber-physical systems and digital twins. Springer, Cham, pp 719–732
Schiffeler N, Varney V, Borowski E et al (2021) Basic requirements to designing collaborative augmented reality
Schmidt S, Steinicke F, Irlitti A et al (2018) Floor-projected guidance cues for collaborative exploration of spatial augmented reality setups. In: The 2018 ACM international conference
Schott D, Saalfeld P, Schmidt G et al (2021) A VR/AR environment for multi-user liver anatomy education. In: 2021 IEEE Virtual reality and 3D user interfaces (VR)
Schwede C, Hermann T (2015) Holor: interactive mixed-reality rooms. In: IEEE international conference on cognitive info communications
Sereno M, Wang X, Besancon L et al (2020) Collaborative work in augmented reality: a survey. IEEE Trans vis Comput Graph 99:1–1
Sereno M, Besancon L, Isenberg T (2022) Point specification in collaborative visualization for 3D scalar fields using augmented reality. Vir Real 26:1317–1334
Shaikh A, Nguyen L, Bahremand A et al (2019) Coordinate: a spreadsheet-programmable augmented reality framework for immersive map-based visualizations. In: 2019 IEEE international conference on artificial intelligence and virtual reality (AIVR)
Sharma VS, Mehra R, Kaulgud V et al (2020) Simba: an augmented reality approach for creating smart immersive bays in software delivery environments. In: 2020 IEEE conference on virtual reality and 3D user interfaces abstracts and workshops (VRW)
Shin JG, Ng G, Saakes DP (2018) Couples designing their living room together. A study with collaborative handheld augmented reality. In: Augmented human international conference
Sikorski B, Leoncini P, Luongo C (2020) A glasses-based holographic tabletop for collaborative monitoring of aerial missions. In: De Paolis LT, Bourdot P (eds) Augmented reality, virtual reality, and computer graphics. Springer, Cham, pp 343–360
Simon S, Marfisi-Schottman I, George S (2022) A conceptual framework for creating mobile collaboration tools. In: Hilliger I, Mun˜oz-Merino PJ, De Laet T et al (eds) Educating for a new future: making sense of technology-enhanced learning adoption. Springer, Cham, pp 601–607
Son K, Chun H, Park S et al (2020) C-space: an interactive prototyping platform for collaborative spatial design exploration. In: CHI ’20: CHI conference on human factors in computing systems
Song T, Martin-Gomez A, Wang Q et al (2022) Impact of parameter disentanglement on collaborative alignment. In: 2022 IEEE conference on virtual reality and 3D user interfaces abstracts and workshops (VRW), pp 560–561. https://doi.org/10.1109/VRW55335.2022.00131
Stappen A, Liu Y, Xu J et al (2019) Mathbuilder: a collaborative AR math game for elementary school students. In: Extended abstracts of the annual symposium
Sun T, Ye Y, Fujishiro I et al (2019) Collaborative visual analysis with multi-level information sharing using a wall-size display and see-through HMDS. In: 2019 IEEE pacific visualization symposium (PacificVis)
Tan Y, Xu W, Chen K et al (2022) An interactive and collaborative augmented reality environment for civil engineering education: steel reinforcement bars teaching as an example. Eng Constr Archit Manag. https://doi.org/10.1108/ECAM-06-2022-0557
Tayeh R, Issa R (2020) Interactive holograms for construction coordination and quantification. J Manag Eng
Teo T, Khazaie S, Derakhshan A (2021) Exploring teacher immediacy-(non)dependency in the tutored augmented reality game-assisted flipped classrooms of English for medical purposes comprehension among the Asian students
Terveen LG (1995) Overview of human-computer collaboration. Knowl Based Syst 8(2–3):67–81
Timmerman M, Sadagic A, Irvine C (2020) Peering under the hull: enhanced decision making via an augmented environment. In: 2020 IEEE conference on virtual reality and 3D user interfaces (VR)
Tissenbaum M, Slotta JD (2019) Developing a smart classroom infrastructure to support real-time student collaboration and inquiry: a 4-year design study. Instr Sci 47(1):1–40
Touel S, Mekkadem M, Kenoui M et al (2017) Collocated learning experience within collaborative augmented environment (anatomy course), pp 1–5. https://doi.org/10.1109/ICEE-B.2017.8192219
Tsamis G, Chantziaras G, Giakoumis D et al (2021) Intuitive and safe interaction in multi-user human robot collaboration environments through augmented reality displays. In: 2021 30th IEEE international conference on robot & human interactive communication (RO-MAN), pp 520–526. https://doi.org/10.1109/RO-MAN50785.2021.9515474
Tucker A, Berardino R, Curbo J (2020) Course of action modeling and visualization in augmented space. In: Virtual, augmented, and mixed reality (XR) technology for multi-domain operations
Valente A, Lopes DS, Nunes N et al (2022) Empathic aurea: exploring the effects of an augmented reality cue for emotional sharing across three face-to-face tasks. In: 2022 IEEE conference on virtual reality and 3D user interfaces (VR), pp 158–166. https://doi.org/10.1109/VR51125.2022.00034
Van CL, Hoa TH, Duc NM et al (2020) Design and development of collaborative ar system for anatomy training. Intell Autom Soft Comput 27(3):853–871. https://doi.org/10.32604/iasc.2021.013732
Wang HY, Duh H, Li N et al (2014) An investigation of university students’ collaborative inquiry learning behaviors in an augmented reality simulation and a traditional simulation. J Sci Educ Technol 23(5):682–691
Wang X, Ong SK, Nee A (2016) A comprehensive survey of augmented reality assembly research. Adv Manuf 1:1–22
Wang P, Zhang S, Billinghurst M et al (2020) A comprehensive survey of AR/MR-based co-design in manufacturing. Eng Comput 4:36
Wang Z, Zhang S, Bai X (2021b) A mixed reality platform for assembly assistance based on gaze interaction in industry. Int J Adv Manuf Technol 116(9–10):3193–3205
Wang X, Dunston PS (2006) Groupware concepts for augmented reality mediated human-to-human collaboration. In: Joint international conference on computing & decision making in civil & building engineering Montreal
Wang J, Qi Y (2022) A multi-user collaborative AR system for industrial applications
Wang P, Bai X, Billinghurst M, et al (2021a) AR/MR remote collaboration on physical tasks: a review. Robot Comput Integr Manuf 72(4)
Wang JF, Hu YG, Yang XN (2022) Multi-person collaborative augmented reality assembly process evaluation system based on hololens. In: International conference on human-computer interaction
Wells T, Houben S (2020) Collabar—investigating the mediating role of mobile AR interfaces on co-located group collaboration. In: CHI ’20: CHI conference on human factors in computing systems
Wen Y (2020a) An augmented paper game with socio-cognitive support. IEEE Trans Learn Technol 13(2):259–268. https://doi.org/10.1109/TLT.2019.2924216
Wen Y (2020b) Augmented reality enhanced cognitive engagement: designing classroom-based collaborative learning activities for young language learners. Educ Tech Res 69:843–860
Wen Y (2018) Chinese character composition game with the augment paper. International Forum of Educational Technology & Society. National Sun Yat-sen University Department of Information Management, 70, Lien-Hai Rd, Kaohsiung, 80424, Taiwan. http://www.ifetsinfo (3)
Wiehr F, Daiber F, Kosmalla F, et al (2017) Artopos: Augmented reality terrain map visualization for collaborative route planning. In: Proceedings of the 2017 ACM international joint conference on pervasive and ubiquitous computing and proceedings of the 2017 ACM international symposium on wearable computers, pp 1047–1050. https://doi.org/10.1145/3123024.3124446
Woodward K, Kanjo E, Parker W (2022) Dropar: Enriching exergaming using collaborative augmented reality content. In: Fang X (ed) HCI in Games. Springer, Cham, pp 652–663
Ye P, Mitchell K (2020a) Group-based expert walkthroughs: how immersive technologies can facilitate the collaborative authoring of character animation. In: 2020a IEEE conference on virtual reality and 3D user interfaces abstracts and workshops (VRW)
Ye P, Mitchell K (2020b) Posemmr: a collaborative mixed reality authoring tool for character animation. In: 2020b IEEE conference on virtual reality and 3D user interfaces abstracts and workshops (VRW)
Yoon SA, Anderson E, Park M et al (2018) How augmented reality, textual, and collaborative scaffolds work synergistically to improve learning in a science museum. Res Sci Technol Educ 36(3):261–281
Yusof CS, Tian SL, Ismail AW et al (2019) Collaborative augmented reality for chess game in handheld devices. In: IEEE conference on graphics and media
Zhang J, Liu J, Chen K et al (2021a) Map recovery and fusion for collaborative augment reality of multiple mobile devices. IEEE Trans Ind Inf 17(3):2081–2089. https://doi.org/10.1109/TII.2020.2999924
Zhang YX, Cheng JQ, Wang JY et al (2021b) Co-assemble: a collaborative AR cross-devices teaching system for assemble practice courses. In: 2021b IEEE conference on virtual reality and 3D user interfaces abstracts and workshops (VRW)
Zheng M, Pan X, Xu X et al (2021) Metal: Explorations into sharing 3D educational content across augmented reality headsets and light field displays. In: 7th international conference of the immersive-learning-research-network
Zimmerman HT, Land SM (2022) Supporting children’s place-based observations and explanations using collaboration scripts while learning on the move outdoors. Int J Comput Support Collab Learn 17(1):107–134
Acknowledgements
This work is supported by the National Key R&D Program of China (Grant No. 2020YFB1712503), the National Natural Science Foundation of China (Grant No. 52275513). Specifically, we thank all authors for their contribution. Moreover, we thank Yu Guo for filtering and downloading papers. We also thank Li Zhang, Xinjing He, and Yizhe Liu for their invaluable discussion, criticism, and advice for further improving this paper. We are equally grateful to the authors of all the papers analyzed and mentioned in the review.
Author information
Authors and Affiliations
Corresponding authors
Ethics declarations
Conflict of interest
This article does not address competing Interests. All authors are informed and agree.
Data availability
The datasets generated and analyzed during the current study are available from the corresponding author on reasonable request.
Additional information
Publisher's Note
Springer Nature remains neutral with regard to jurisdictional claims in published maps and institutional affiliations.
Rights and permissions
Springer Nature or its licensor (e.g. a society or other partner) holds exclusive rights to this article under a publishing agreement with the author(s) or other rightsholder(s); author self-archiving of the accepted manuscript version of this article is solely governed by the terms of such publishing agreement and applicable law.
About this article
Cite this article
Feng, S., He, W., Zhang, X. et al. A comprehensive survey on AR-enabled local collaboration. Virtual Reality 27, 2941–2966 (2023). https://doi.org/10.1007/s10055-023-00848-2
Received:
Accepted:
Published:
Issue Date:
DOI: https://doi.org/10.1007/s10055-023-00848-2