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A Systematic Review of Pedagogy Related to Mixed Reality in K-12 Education

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Mixed Reality for Education

Part of the book series: Gaming Media and Social Effects ((GMSE))

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Abstract

The recent development of applications for virtual reality (VR), augmented reality (AR) and mixed reality (MR) in education has stimulated interest in how these technologies can support teaching and learning at the school level. Of particular interest, is what pedagogies could be applied such that the affordances of these technologies are optimally exploited in supporting content understanding, long-term memory retention, improved task performance, and increased motivation and engagement for learners. This chapter is a systematic review of 18 peer-reviewed journal articles from the last decade starting 2011–2021 September related to MR pedagogy in K-12 education. The main aim of the review is to establish pedagogical approaches, theories, and the impact of integrating MR in K-12 education. Data from selected articles analysed by means of content analysis revealed that though most studies adopt interactive learner-centered pedagogies like inquiry-based, activity-based, discovery, and collaborative learning for MR interventions, they are quite inexplicit about the pedagogical dimensions of the MR-enhanced learning interventions. Based on the findings of this review, we propose a guiding framework for pedagogical processes to be followed in integrating MR technologies for K-12 teaching and make recommendations on future research that can be pursued in this area.

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Penn, M., Ramnarain, U. (2023). A Systematic Review of Pedagogy Related to Mixed Reality in K-12 Education. In: Cai, Y., Mangina, E., Goei, S.L. (eds) Mixed Reality for Education. Gaming Media and Social Effects. Springer, Singapore. https://doi.org/10.1007/978-981-99-4958-8_5

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