Abstract
Efforts in both technology and pedagogy concentrate on four central axes that together define the educational landscape of the future. Mobility, interactivity, artificial intelligence, technological learning tools like games, and augmented reality all fall under this category. Combining them requires creating a mobile-interactive model that takes into consideration the learner’s availability and their convenient times. Technology is already being utilized in education, albeit various forms of it are used in different settings. Because of this, it is critical to integrate and combine them into pedagogical models that place a premium on the students’ education. This article analyzes many kinds of technology and proposes a unified model that might serve as a basis for classroom education. In the end, it is emphasized how important it is to have intelligent tutoring systems in order to make tutoring broadly available, as well as how important it is to conduct technological experiments and apply the findings to ‘teaching–learning models’ that make use of multiple interaction patterns.
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Alam, A., Mohanty, A. (2023). Learning on the Move: A Pedagogical Framework for State-of-the-Art Mobile Learning. In: Sharma, N., Goje, A., Chakrabarti, A., Bruckstein, A.M. (eds) Data Management, Analytics and Innovation. ICDMAI 2023. Lecture Notes in Networks and Systems, vol 662. Springer, Singapore. https://doi.org/10.1007/978-981-99-1414-2_52
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