Abstract
Virtual-try-on technology has been gaining popularity for its commercial potential. Many researches implement 3D garments mapping by sewing virtual garment patterns together around a mannequin. However, many systems need user interaction. In this paper, we propose a 3D mapping method of garment patches based on human body section loop data. The inputs include a virtual mannequin and the front and back patterns of a garment. The virtual-try-on process needs no user interference and can satisfy the real-time requirement after the pretreatment of human body section loop data.
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Xiaodan, L., Bing, H., Xiulin, Z. (2014). 3D Mapping of Garment Patches Based on Human Body Section Loop Data. In: Park, J., Chen, SC., Gil, JM., Yen, N. (eds) Multimedia and Ubiquitous Engineering. Lecture Notes in Electrical Engineering, vol 308. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-54900-7_1
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DOI: https://doi.org/10.1007/978-3-642-54900-7_1
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-54899-4
Online ISBN: 978-3-642-54900-7
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