Abstract
A huge amount of data is produced continually in areas of application like entertainment, industry, and science. Contemporary technologies and three-dimensional computer graphics are qualified to process and to visualize this data. However, users are more and more faced with a flood of information, unable to efficiently process the information provided by three-dimensional computer graphics. Facing that problem, arrangement systems like typographic grids serve as an auxiliary layer to organize and arrange information units on a two-dimensional canvas. Due to the continually changing of interactive 3D scenes, there is no fixed order or priority of the visualized data in a projected image. Yet, in analogy to comic strips or comic books, frames that are organized in a grid can augment information visualizations. This contribution presents an approach to structure interactive 3D visualizations with the help of panels, whereby the user can recognize essential information in a given scene.
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Wojdziak, J., Kammer, D., Groh, R. (2013). Sequential Art in Real-Time 3D Applications. In: Stephanidis, C. (eds) HCI International 2013 - Posters’ Extended Abstracts. HCI 2013. Communications in Computer and Information Science, vol 374. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-39476-8_60
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DOI: https://doi.org/10.1007/978-3-642-39476-8_60
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