Abstract
Obesity is increasing alarmingly worldwide, especially in children’s audience, due to the adoption of sedentary habits. The exergames are a new class of digital games that have arisen over the possible use of technology, low cost, to unite physical activity to video games such as Nintendo Wii, X-Box 360, among others. And these have been gaining ground due to immersion of users, working their cognitive skills, attention and memory. This study presents a new game, the PEGGO developed by Federal University of Pernambuco, with data supporting the use for this type of game in order to contribute to help control childhood obesity.
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Barros, M., Neves, A., Correia, W., Soares, M.M., Campos, F. (2013). The Design in the Development of Exergames: A New Game for the Contribute to Control Childhood Obesity. In: Marcus, A. (eds) Design, User Experience, and Usability. Health, Learning, Playing, Cultural, and Cross-Cultural User Experience. DUXU 2013. Lecture Notes in Computer Science, vol 8013. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-39241-2_54
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DOI: https://doi.org/10.1007/978-3-642-39241-2_54
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