Abstract
The emotional part of human nature is rarely explored in design projects that involve interaction with electronic devices. Designs are usually guided by technical efficiency and the astonishment that derives from the speed of information processing in digital media. Considering the contemporary context and the concept of ubiquitous computing, this article seeks to identify achievements and future directions for the implementation of affective functions in interaction design projects, revealing a wide range of possibilities for development in this area. To achieve these goals, this paper draws parallels between computer science, neuroscience and interaction design; discusses the definition of the term ’affect’ in Spinoza and Deleuze; and establishes categories to analyze a series of objects that are either affectively influenced by the user, that are designed to affectively influence the user, or that facilitate affective exchange between two or more users.
Chapter PDF
Similar content being viewed by others
References
Antonelli, P.: Talk to Me – Design and Communication between people and objects. MoMA, New York (2011)
Norman, D.: Emotional Design: Why We Love (or Hate) Everyday Things. Basic Books (2003)
Picard, R.: Affective Computing. MIT Technical Report #321 (1995)
Damasio, A.R.: Descartes’ Error: Emotion, Reason, and the Human Brain. Harper Perennial (1995)
Weiser, M.: The Computer for the 21st Century. Scientific American (1991)
Pinheiro, M., Spitz, R.: Design de interação e computação pervasiva: um estudo sobre mecanismos atencionais e sistemas de informação ambiente (Interaction Design and Pervasive Computing: a study on attentional mechanisms and ambient information systems). Rio de Janeiro, 212 p. Tese de Doutorado – Departamento de Artes e Design, Pontifícia Universidade Católica do Rio de Janeiro (2011)
Spinoza, B.: Ethics. Penguin Classics, original 1677 (2005)
Deleuze, G.: Cours Vincennes (1978-1981), http://www.webdeleuze.com
Antonelli, P.: Design and The Elastic Mind. MoMA, New York (2010)
Dunne, A.: Hertzian Tales: Electronic Products, Aesthetic Experience, and Critical Design. MIT Press (2005)
Houde, S., Hill, C.: What do Prototypes Prototype? In: Herlander, M. (ed.) Handbook of Human-Computer Interaction. Elsevier (1997)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2013 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Santos Schorr, B., Spitz, R. (2013). Beyond Rationality: Affect as a Function of User Interfaces. In: Stephanidis, C., Antona, M. (eds) Universal Access in Human-Computer Interaction. User and Context Diversity. UAHCI 2013. Lecture Notes in Computer Science, vol 8010. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-39191-0_45
Download citation
DOI: https://doi.org/10.1007/978-3-642-39191-0_45
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-39190-3
Online ISBN: 978-3-642-39191-0
eBook Packages: Computer ScienceComputer Science (R0)