Skip to main content

Moving Statistical Body Shape Models Using Blender

  • Conference paper
  • First Online:
Proceedings of the 20th Congress of the International Ergonomics Association (IEA 2018) (IEA 2018)

Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 822))

Included in the following conference series:

Abstract

In this paper, we present a new framework to integrate movement acquired by a motion capture system to a statistical body shape model using Blender. This provides a visualization of a digital human model based upon anthropometry and biomechanics of the subject. A moving statistical body shape model helps to visualize physical tasks with inter-individual variability in body shapes as well as anthropometric dimensions. This parametric modeling approach is useful for reliable prediction and simulation of the body shape movement of a specific population with a few given predictors such as stature, body mass index and age.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Subscribe and save

Springer+ Basic
$34.99 /Month
  • Get 10 units per month
  • Download Article/Chapter or eBook
  • 1 Unit = 1 Article or 1 Chapter
  • Cancel anytime
Subscribe now

Buy Now

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 169.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 219.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Similar content being viewed by others

References

  1. Cherng Z, Mosher S, Camp J, Lochtefeld D (2012) Human activity modeling and simulation with high fidelity. In: Interservice/industry training, simulation and education conference (I/ITSEC)

    Google Scholar 

  2. Santos WR, Braatz D, Tonin D, Menegon LZ, Luiz N (2016) Analysis of the integrated use of a motion capture system with a digital human modeling and simulation software for incorporation of future activity. Gest Prod 23(3)

    Google Scholar 

  3. Dai H, CAI B, Song J, Zhang D (2010) Skeletal animation based on BVH motion data. In: 2nd International conference on information engineering and computer science, pp 1–4

    Google Scholar 

  4. Blender Online Community (2015) Blender-a 3D modelling and rendering package

    Google Scholar 

  5. https://www.autodesk.com/products/maya/overview

  6. https://www.autodesk.com/products/3ds-max/overview

  7. Scataglini S, Truyen E, Perego P, Gallant J, Tiggelen DV, Andreoni G (2017) Smart clothing for human performance evaluation: biomechanics and design concepts evolution. In: 5th International digital human modeling symposium, Germany, Bonn

    Google Scholar 

  8. Badler NI (1997) Virtual humans for animation, ergonomics, and simulation. In: Proceedings IEEE non rigid and articulated motion workshop

    Google Scholar 

  9. Danckaers F, Huysmans T, Ledda A, Verwulgen S, Van Dogen S, Sijbers J (2014) Correspondence preserving elastic surface registration with shape model prior. In: International conference of pattern recognition, pp 2143–2148

    Google Scholar 

  10. Danckaers F, Huysmans T, Hallemans A, De Bruyne G, Truijen S, Sijbers J (2018) Full body statistical shape modeling with posture normalization. In: Cassenti D (ed) Advances in human factors in simulation and modeling. AHFE 2017. Advances in intelligent systems and computing, vol 591. Springer, Cham (2017)

    Google Scholar 

  11. Danckaers F, Scataglini S, Haelterman R, Van Tiggelen D, Huysmans T, Sijbers J. Automatic generation of statistical shape models in motion. In: AHFE 2018: advances in human factors in simulation and modeling (in press)

    Google Scholar 

  12. Danckaers F, Huysmans T, Lacko D, Sijbers J (2015) Evaluation of 3D body shape predictions based on features. In: 6th International conference on 3D body scanning technologies, Lugano, Switzerland, pp 258–265

    Google Scholar 

  13. https://yostlabs.com/

  14. Villar O (2014) Learning blender: a hands on guide to creating 3D animated characters, 2nd edn. Addison Wesley professional, Boston

    Google Scholar 

  15. Meyer M, Desbrun M, Schröder P, Barr AH (2003) Discrete differential-geometry operators for triangulated 2-manifolds. In: Hege HC, Polthier K (eds) Visualization and mathematics III. Mathematics and visualization. Springer, Berlin, Heidelberg

    Google Scholar 

  16. Robinette KM, Daanen HAM, Paquet E (1999) The CAESAR project: a 3D surface anthropometry survey. In: Second international conference on 3-D digital imaging and modeling (Cat. No. PR00062), pp 380–386

    Google Scholar 

  17. Baran I, Popović J (2007) Automatic rigging and animation of 3D characters. ACM Trans Graph 26(3):72

    Article  Google Scholar 

  18. Scataglini S (2017) Ergonomics of gesture: effect of body posture and load on human performance. Ph.D., Politesi. https://www.politesi.polimi.it/handle/10589/136840

Download references

Acknowledgement

This work was supported by the Agency for Innovation by Science and Technology in Flanders (IWT-SB 141520). We acknowledge Alain Vanhove of the Royal Military Academy for his contribution in the 3D modeling. We would also like to thank all the participants in this study.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Sofia Scataglini .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2019 Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Scataglini, S., Danckaers, F., Haelterman, R., Huysmans, T., Sijbers, J. (2019). Moving Statistical Body Shape Models Using Blender. In: Bagnara, S., Tartaglia, R., Albolino, S., Alexander, T., Fujita, Y. (eds) Proceedings of the 20th Congress of the International Ergonomics Association (IEA 2018). IEA 2018. Advances in Intelligent Systems and Computing, vol 822. Springer, Cham. https://doi.org/10.1007/978-3-319-96077-7_4

Download citation

Publish with us

Policies and ethics