Keywords

1 Introduction

Places are landscapes seen from far away, are cities lived from the inside, are cities imagined from the outside, are ecological ecosystems and much more. This richness of the notion has always been a challenge for the modeler which has available only limited methodologies and modeling techniques and, yet, is asked to identify and manage a large variety of information and viewpoints.

We pick up this challenge by focusing our attention on lived places. Underlying there is a notion of physical place which in turn is composed of a concept of space and a concept of place. Each of these concepts has different declinations and for each declination there is a possible definition. Still, none of them is simple. From a cognitive or designer perspective, for example, space itself is something that develops and that changes with the agent. Space is not just a 3-dimensional geometrical entity [1].

A place is even more complicated: it is an interpreted space, a reasoned space, a space that raises feelings, the result of an aesthetic fruition. We can say that a place comes with a set of mental images, with a representation including an architecture of cognitive processes. The essence of place lies in the quality of being somewhere specific, the knowing that you are “here” rather than “there” [2]. For example, enclosure (or better the status of being enclosed) becomes a very important aspect of the making of a place.

We understand places mostly through cognitive contexts. This is the reason we read places we live in. We can interpret our being in a space as an objective proposition according to geometrical rules/indications. Nonetheless, our being in a place is defined only via a richer description. Every single person in a place has a subjective point of view and it is that point of view that characterizes that place as such. Points of view and contexts are results coming out from a historical – cognitive – cultural selection. Our knowledge of places can derive from experiences, from stories that structure ideas and feelings about them. When we talk about ‘subjective knowledge’ of places, what are we really dealing with? ‘Subjective knowledge’ is a kind of representation of places, and a representation vary from subject to subject and even across one’s life [3]. “Knowledge of a place—where you are and where you come from—is intertwined with knowledge of who you are. Landscape, in other words, shapes mindscape” [3].

In literature there are many attempts to get a definition of representation of space. Ontological research [4] is increasingly seen as providing methodologies and tools to move forward in this direction. One advantage is that these systems are typically specified in languages that abstract away from data structures and implementation strategies. The languages of ontologies are closer to first-order logic than languages used to model databases. In computer and information science, an ontology is a technical term denoting a conceptual artifact that is designed for a purpose, which is to enable the modeling of knowledge about some domain, real or imagined [5].

2 About Planning

Today’s awareness of the complexity of social and natural environments implies that in using state-of-the-art techniques to model these complex systems we must accept a dramatic, and perhaps discouraging, level of uncertainty. The traditional deterministic and quantitative approaches to urban planning and design in risky contexts seem to increasingly fall short of expectations in environmental domains; and this is now widely recognized [6].

Planning tries to manage complexity as the result of a recurring interaction between collective knowledge and the desired results: a position that requires sharing as the foundation of a necessary political dimension of contemporary design [7]. An urban project as a plan or as a strategy has to evolve over time, it can’t stay frozen [8]. The planner, like the urban designer, has always to look at changes of the territory and has to read the different relationship between built space and complex urban organization. Architecture, social sciences or anthropology have an active role in the thinking and the development of urban projects. In the anticipation game, a city is a relational system that must be thought as a whole, not a mere composition of districts [9]. For these reasons a rich and reliable modeling of the place is an essential starting point for the planner.

3 Carving up Geographical Places

Humans live, move in and sense complex spatial environments using different paradigms. Their interaction with space is sophisticated. It continuously changes over time and relies on a variety of information types that can be classified in as many types as topology, geometry perspective, dynamics, affordance, society, culture and so on. Perhaps due to the richness of this interaction, humans are not aware of how their understanding of and interacting with space is realized. Ontological analysis, the study of what is at the core of our view on reality, can help to recognize, clarify and organize the essential elements and features of places that is crucial to humans in terms of objects, properties and processes. Searching for a general framework where to discover and organize this kind of information, we can list a few levels that seem quite relevant. Without aiming at an exhaustive list, we propose to subdivide these levels as follows: spatial, artifactual, cognitive, social, cultural and processual. These levels, in turn, can be subdivided in finer levels as we can see from these cases.

3.1 The Spatial Level

This is perhaps the most studied level since it is in large part independent of the subjective perspective easily leading to a formal analysis [10, 11]. Here we can recognize the mereological level within which one understands space in terms of parts, e.g., recognizing the distinction between an area and its neighborhood. A second level is the topological one within which one understands space in terms of contact and unity, e.g., recognizing the contiguity between neighborhoods and the unity of a city. Another level is the geometrical where one understands space in terms of shapes, e.g., recognizing that the shape of a city is constrained by that of the valley where it is located. Finally, the geographical level in which one understands space in terms of locations and their descriptions, e.g., distinguishing being along a valley or having a radial disposition in space.

3.2 The Artifactual Level

This is the level where one recognizes the physical realm and how human activities can change it. Here we have the material level where one understands space in terms of materiality, e.g., seeing the presence of wood, concrete, water. Then the structural level that allows to understand space in terms of qualified components, e.g., distinguishing natural vs manmade and a residential are vs a production area. The artifactual level adds an intentional aspect to the environment [12], e.g., looking at a garden as an intentionally modified environment. The next level is the functional one where one understands space in terms of functionality, e.g., recognizing a building as a shelter. Finally, the production level looks at entities as manipulation sites, e.g., seeing a farm as production site.

3.3 The Cognitive Level

At this level the specific capabilities of humans take the lead. The basic cognitive level allows to understand space in terms of experience, e.g., perceiving how to move across objects in space. Instead, the representation level leads to understand space in abstract terms, e.g., perceiving the relationships among areas in an airport. The observation level is where one understands space in terms of how things in it may change, e.g., perceiving the change in the transportation system. Next, we have the phenomenological level where one understands space as a moving entity, e.g. perceiving a city as evolving. The perspectival level allows to understand space from a perspectival viewpoint, e.g., differentiating a square depending from where one is looking at it. At the conceptual level space is seen as a collection of realized concepts, e.g., perceiving space as the manifestation of natural and artificial objects. Finally, the action level where one understands space as an entity in which to act, e.g. perceiving the changes that one can enforce on things.

4 The Case Study

Our ontological analysis of places starts from the data collected for the making of the Taranto’s strategic plan to 2065. The data were collected via a series of nine community-based, interactive processes of knowledge exchange, aimed at building future scenarios for the new plan. The interactive processes of knowledge exchange were carried out in Taranto, southern Italy during spring and summer in 2014. They were carried out to support policies and decisions on urban socioeconomic as well as environmental domains and organized as a sequence of face-to-face brainstorming forums aimed at cooperatively singling out strategic lines to build alternative development scenarios. From a methodological point of view, it was a 2-step scenario-building activity [13] (Khakee et al. 2002). First, agents were invited to report problems they faced in their town districts. Then, each agent was invited to generate a reflection about the future of the district, particularly concerning expectations of future changes. Such sessions were organized in all town districts, indoor or outdoor, with participants divided in groups each of them sitting around a dedicated desk. A municipal representative coordinated each desk without taking part in the generative session, she/he had only the task of transcribing in linear charts concerns, problems, expectations and desires presented by the participants at the desk.

In order to manage the results in real time (synthesis and refinement), the interactive process was supported by the use of conceptual maps drawn using dedicated software tools (Decision explorer, Inspiration) [14] (Heft, 2013) (Fig. 1). This resulted in a real/virtual hybridization of the process, following well-established research trends, as reported in a number of case studies [13, 15]. Results achieved during the nine organized meetings were very different from one another. In particular, the first meeting was organized in the Città Vecchia (inner city district) with its great historical, environmental and cultural resources as well as significant environmental, physical and social degradation problems. In the Città Vecchia session the citizen participation was very high. About 80 stakeholders joined form different societal domains: residents, merchants, students, tourists, visitors. These agents, gathered around 6 desks and about 150 instances were collected.

Fig. 1.
figure 1

Cognitive map example (excerpt)

The database collected during this session resulted interestingly rich and articulated. For this reason, it is a significant and valuable source for the present research effort.

The process naturally leads to two general types of instances: a. contextual problems; b. future visions. These two set of instances are about each quarter of the city as well as about the city in general. From an analysis of the data emerges that the environment is the most recurring issue in the groups. It is present in community problems and/or expectations, but also in the perceptions of the physical reality of the city. The industrial problem, on the contrary, is often absent from the discussed issues.

A first common character across the groups is the natural environment that persists in many city representations, so apparently resisting the consequences of an industrial culture. A second one is related to a structural relationship that the city has with the sea, intended as an element of both union and communication. A third is the potential of the city as tourist attraction which is linked to different characters in relation to the different peculiarities of the area. The industrial problem often seems idiosyncratically absent from protocols, but it is difficult that findings can be used for strategies disregarding industrial relations.

There was an almost total absence of participants in the forum session held in the industrial district, perhaps given the disillusionment with past policymaking. Other issues are related to the inadequacy of urban and metropolitan linkages to the city center, as well as related to the recovery of many illegal settlements. Other instances are about the inadequacy of the urban services and about the inadequacy of metropolitan connections. Further instances are about the recovery of unauthorized coastal settlements.

The session held in the inner city was quite complex. It was held with a hybrid computer-based and traditional, rather conflictual interaction among the participants. Outcomes showed a clear prevalence of visions on mere problems: important issues were the unstopped relationship with the sea (for touristic aims and/or city infrastructuring) and the enhancement of Taranto as archaeological and historical center (Magna Graecia colonization).

5 Analyzing the Social Level

Now that the theoretical framework has been outlined and the case study introduced, we proceed to analyze the levels one at the time. Generally speaking, this analysis is useful to identify if every level is well structured or if it is necessary to model additional information. Later in this research line we will proceed to characterize the specific sub-level.

Admittedly, the data we have about Taranto is not meant for research objectives since it was collected during the participation activities belonging to the strategy planning process. Nevertheless we think that it can be useful to start from this data for a first delineation of ‘objects’, ‘attributes’ and ‘relations’ populating the different levels. We decide to start from the social ontological level since the material collected in the Taranto case study is very rich from this perspective. We also believe that the material could be useful to analyze the cultural and process levels but this has not been evaluated yet. These views are not studied in this paper. Finally, the material collected in Taranto does not seem suitable for an analysis of the remaining levels, e.g., cognitive and spatial.

First of all, since ‘social’ has a broad connotation, we have to limit the boundary of this first analysis. Here we focus primarily on social practices, i.e., the way people live a city and its parts. Still, we include also the quality of the interactions between people and how they change in time. Note also that at the social level it can be difficult to elicit the distinction between formal and informal knowledge because the social knowledge is principally informal, tacit and implicit. For this reason, our work in this paper should be considered preliminary under several aspects.

We start by singling out references to places and landmarks for the relevance they have in social practices and by listing the relevant entities and the relationships that were expressed between them. Then we look at how inhabitants use those places and the social habits they implicitly or explicitly expressed. Finally, we classify the collected entities in ontological terms following the DOLCE foundational ontology [4].

Analyzing the social level it clearly emerges that the objects of the city are not just building, locations and landmarks. They are complex cognitive objects enriched with a set of different meanings/signifiers that can acquire different meanings depending on the time and even on the person. This analysis shows that at some point it will be necessary to investigate complex entities’ definitions. Also, several objects that a technician would image essential key points for the sociality were not mentioned in the discussions, for instance: the San Cataldo cathedral, the S. Domenico church, the Ringhiera, the doric columns, the Aragonese castle, Fontana square, the stone bridge, the Ponte girevole and even the town hall. Instead we find places and landmarks like the beachfront, the bathing establishments, the area of Porta Napoli, the new Acropolis, the island and the piers. These entities are separated from other objects which are taken at their face value like buildings of low interest, the cruise ships and, from some aspects, the sea itself. Indeed, the same term can occur with different meanings, e.g., as a landmark and as a generic building. These lists do not cover the whole range. Many entities have special social roles like the city itself as the capital of Magna Grecia, the convergence point (a place where roads and railways converge), the service center or the old city seen as an eco-museum. At this point, we have the service level that includes public services like restaurants, cafes and shops, bathing establishments (this time the term denote the service, not the physical entity nor the landmark), the service center, the university and the pedestrian network across the city (mainly identified in special areas like the waterfront). Finally, the identified the desired features which can be presented as functional objects, reassessment of existing objects, services, norms or generic topics. Here we find work, areas close to traffic, primary and secondary infrastructure, regulation of public spaces.

Moving to the relational aspects, we point out the difficulties to classify the above elements since the data are only partially qualified for our analysis. This leads to some uncertainty regarding the relationships holding across these elements. We find strong relational bounds between the space and the city in terms of districts, between space and objects in terms of locations, space and landmark or role, space and services (the location of needs), landmark and social practices as well as between social practices.

6 Analyzing the Social Level

There is a strong perspectival aspect in the way we live in places, a kind of description (mostly implicit) of the place that includes what are for us the relevant elements in it and their relationships. Thus, a perspective provided by a place is an information entity that contains: a (typically partial) description of the place, what there is in it and how the place is evolving (e.g. things moving, leaving or arriving, agents acting and transforming them etc.) and possibly the potential interactions between us and what is in the place. A place is grounded, as opposed to a generic location, is a context that refers to one or more actual/existing entities.

A place is also full of links that can be elicit via ontological analysis and the classification of what we use for understanding places in general and the actual place that we are experiencing. For this reason, the analysis has to include the physical elements (e.g. location and objects), the material components and layout (e.g. enclosed spaces, object distribution); agentive figures (e.g. habitants, organizations, social roles) the relationships across them and the objects (e.g. generic dependences and actual goal or habits).

Due to the material at hand, we decided to start from the highest level in the given ontological list, i.e., the social level. Here we have reported the very first achievement of a complex ontological analysis aimed to unravel the complex knowledge that forms the city.