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The Role of the Image in Digital Design: Processing the Image Versus Imaging the Process

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The Active Image

Part of the book series: Philosophy of Engineering and Technology ((POET,volume 28))

Abstract

Within the last two decades digital media have become rapidly absorbed within the diverse fields of design and engineering, which has affected the culture and logic of design and exerted a fundamental impact upon the theories and practices of the various design disciplines. Due to this, there is a need to re-examine and redefine our theoretical foundations and well-accepted models of design in accordance with this major design cultural shift. The main assumption presented here is that the various classes of digital models of design are each diversely changing the role of the visual image in design. These transformations are contributing to new types of synergy between the image and the model of design. Through the systematic formulation, definition, and illustration of the emerging classes and relationships between the visual image and computational processes of design analysis and synthesis in the major models of digital design, this paper defines these emerging new roles of the image as they have diversely evolved in various classes of models of digital design.

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Notes

  1. 1.

    For the theory of re-representation see also Annett Karmiloff-Smith (1993).

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Correspondence to Rivka Oxman .

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Oxman, R. (2017). The Role of the Image in Digital Design: Processing the Image Versus Imaging the Process. In: Ammon, S., Capdevila-Werning, R. (eds) The Active Image. Philosophy of Engineering and Technology, vol 28. Springer, Cham. https://doi.org/10.1007/978-3-319-56466-1_6

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