Abstract
This chapter addresses visual representations used by designers, especially in architecture, in the process of designing, with an emphasis on rapid freehand sketches. Traditionally, designers sketched a lot in the early phases of designing, until their ideas became sufficiently solidified to be drafted using formal orthogonal projections. In recent years, powerful computer programs have made it possible to not only abandon manual drafting in favor of CAD (Computer-Aided Design) drafting, but also to model and perceive spaces and forms of even the most intricate geometries. The commonplace use of the new digital tools has increasingly devaluated manual sketching, including in the preliminary stages of designing. I propose that manual sketching has cognitive benefits that cannot easily be replaced by computational tools, and therefore sketching continues to be viable alongside computational tools, especially in the “front end” of designing and in the design studio at school.
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Notes
- 1.
Ill-structured problems, as opposed to well-structured ones, have no set solution routines and may have many valid solutions.
- 2.
Visual representation is used here to denote depiction of an existing or imagined physical entity of any kind.
- 3.
Also often addressed as “undiscovered”; see e.g. Pieter H.G. van Langen and Frances M.T. Brazier (2006).
- 4.
Note that Le Corbusier did not liken the building to a ship directly. Unlike a metaphor, an analogy pertains to the relationship among components in the source and in the target. In the Unité d’Habitation the relationship between the ship and its chimneys was mapped onto the relationship between the building and its decorative “chimneys” on the roof.
- 5.
For example, the 1972 Nakagin Capsule Tower in Tokyo, designed by Kisho Kurokawa.
- 6.
November 7, 2007: “MIT has filed a negligence suit against world-renowned architect Frank Gehry, charging that flaws in his design of the $300 million Stata Center, one of the most celebrated works of architecture unveiled in years, caused leaks to spring, masonry to crack, mold to grow, and drainage to back up.” http://slashdot.org/story/07/11/07/1323249/mit-sues-frank-gehry-over-buggy-300m-cs-building. Accessed 6 Apr 2013.
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Goldschmidt, G. (2017). Manual Sketching: Why Is It Still Relevant?. In: Ammon, S., Capdevila-Werning, R. (eds) The Active Image. Philosophy of Engineering and Technology, vol 28. Springer, Cham. https://doi.org/10.1007/978-3-319-56466-1_4
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