Abstract
Bartle addresses the gradual declining trend of massively-multiplayer online role-playing games (MMOs). Particularly, their gameplay has gradually been diluted and their core audience has deserted them. The chapter discusses seven core issues including the cost, the variety of styles, the revenue models, the gaming experience, features, the satisfaction of players, and the autonomy in creative design. The author suggests ways to prevent MMOs from fading away.
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Notes
- 1.
The upcoming MMO Camelot Unchained being developed by veteran designer Mark Jacobs, has a $5 M development budget that can be justified by 50,000 subscribers (onlinewelten.com, 2013).
- 2.
This assumes that your MMO is actually fun.
References
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Bartle, R.A. (2016). The Decline of MMOs. In: Fung, A. (eds) Global Game Industries and Cultural Policy. Palgrave Global Media Policy and Business. Palgrave Macmillan, Cham. https://doi.org/10.1007/978-3-319-40760-9_15
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DOI: https://doi.org/10.1007/978-3-319-40760-9_15
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