Abstract
Hjorth examines the shift from first- to second-generation locative media practices and how its relationship to shifting camera-phone practices is creating new ways for representing place, place-making, and play. Specifically, the chapter reflects how camera-phone practices, as part of broader everyday media routines and ritual, create playfully social spaces that bring meaning to games and gamification. It concludes that the “applification” ecology associated with play and smartphone will blur the distinctions of locative, social, and mobile.
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Hjorth, L. (2016). The Place of the Mobile Play: Camera Phone Play and Gamified Locative Media. In: Fung, A. (eds) Global Game Industries and Cultural Policy. Palgrave Global Media Policy and Business. Palgrave Macmillan, Cham. https://doi.org/10.1007/978-3-319-40760-9_13
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DOI: https://doi.org/10.1007/978-3-319-40760-9_13
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