Abstract
In this indirect augmented reality system we have reconstructed about 1 km of the Via Appia Antica with three time periods represented: 320 CE, 71 BCE, and 49 BCE. This situated simulation explores the notion of narrative movement and travel across space and time in a cultural heritage context. The transitions between the temporal phases are triggered by the users active repositioning on location. Included in the system is also a quiz consisting of verbal and image–based alternatives to a variety of questions related to the information provided in the virtual environments. We describe the main elements of the simulation, its technical solution and production, as well as the feedback from real users testing on location. We close with a reflection on the multimodal quiz and how it relates to memory and learning.
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Liestøl, G. (2014). Along the Appian Way. Storytelling and Memory across Time and Space in Mobile Augmented Reality. In: Ioannides, M., Magnenat-Thalmann, N., Fink, E., Žarnić, R., Yen, AY., Quak, E. (eds) Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection. EuroMed 2014. Lecture Notes in Computer Science, vol 8740. Springer, Cham. https://doi.org/10.1007/978-3-319-13695-0_24
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DOI: https://doi.org/10.1007/978-3-319-13695-0_24
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