Abstract
Interactive storytelling games can benefit from a century of film cinematography and established cinematic conventions. Conversation scenes in games are highly dynamic and pre-authored camera parameters impractical. We propose a combined theoretical and empirical approach towards an automatic Visual Director System focused on dynamic conversation scenes involving three characters and encoded as AI game component that selects suitable shots.
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Xue, B., Rank, S. (2014). Three Is a Magic Number: Virtual Cameras for Dynamic Triadic Game Dialogue. In: Mitchell, A., Fernández-Vara, C., Thue, D. (eds) Interactive Storytelling. ICIDS 2014. Lecture Notes in Computer Science, vol 8832. Springer, Cham. https://doi.org/10.1007/978-3-319-12337-0_24
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DOI: https://doi.org/10.1007/978-3-319-12337-0_24
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-12336-3
Online ISBN: 978-3-319-12337-0
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