Abstract
The increasing diversity of reported user experiences and the expanding technical capabilities of virtual worlds has led to a splintered definition of what a virtual world is and is not in the academic literature. This chapter defines the term “Metaverse,” explains how it came to be, sets it apart from similar concepts, and details its many potential uses. When the actual and the virtual worlds collide, as they do in Augmented and Virtual Reality (AR and VR), the resulting technology is known as Mixed Reality (MR), a subset of VR-related technologies. Also, in this chapter, some important applications based on Metaverse are presented. Ethical issues that are related to the Metaverse are highlighted.
Heba Askr, Ashraf Darwish, Aboul Ella Hassanien: Scientific Research Group in Egypt (SRGE)
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Acknowledgements
A machine-generated summary based on the work of Girvan, Carina 2018 in Educational technology research and development
Thank you to all the software engineers and staff at OpenAI who developed the language model and AI chatbot known as ChatGPT and made it available open access (https://openai.com).
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Askr, H., Darwish, A., Hassanien, A.E., ChatGPT. (2023). The Future of Metaverse in the Virtual Era and Physical World: Analysis and Applications. In: Hassanien, A.E., Darwish, A., Torky, M. (eds) The Future of Metaverse in the Virtual Era and Physical World. Studies in Big Data, vol 123. Springer, Cham. https://doi.org/10.1007/978-3-031-29132-6_4
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