Abstract
Industry 4.0 will bring not only transformation to the manufacturing technologies but also to the profile of the workforce. Education system should be revised to prepare the future graduates embracing the knowledge of the ongoing revolution. Initiatives on the modification of curriculum and tools to deliver the concepts of Industry 4.0 must be taken. This paper examines limitations of current engineering tools and proposes a virtual reality (VR)-based learning platform to support the teaching and learning activity for Industry 4.0, focusing on the design of Human–robot Collaboration (HRC). The development process began with the identification of the general Intended Learning Outcomes (ILOs) which were extracted from the review of the HRC design issues, followed by the evaluation of the current teaching tool. From these results, the new requirements of the tools to achieve ILOs are redefined. The implementation of the system is demonstrated to show the feasibility of the proposed learning platform. This workflow can serve as initial development of another learning platform for the other innovative concepts that form the building blocks of Industry 4.0.
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Acknowledgements
The authors would like to acknowledge the participation of Peng Bo Cong, Shi Lei Lyu, and Camille Sebastien Ronan Feuntun for the evaluation of Jack software.
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Ariansyah, D., Colombo, G., Pardamean, B. (2023). Toward Learning Factory for Industry 4.0: Virtual Reality (VR) for Learning Human–Robot Collaboration. In: Mukhopadhyay, S.C., Senanayake, S.N.A., Withana, P.C. (eds) Innovative Technologies in Intelligent Systems and Industrial Applications. CITISIA 2022. Lecture Notes in Electrical Engineering, vol 1029. Springer, Cham. https://doi.org/10.1007/978-3-031-29078-7_10
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