Abstract
As ubiquitous computing evolves towards greater adoption of Virtual, Augmented, and Mixed (VAM) Reality design paradigms, designers, engineers, and artists must develop new creative strategies to advance both the technical innovations necessary for new technology to emerge, as well as a critical framework to examine the consequences that these new technologies may have on society and culture. In this paper we present design research that explores these themes through a creative process of iterative prototyping and critique, from speculative fictions to functioning prototypes. These strategies draw heavily on literature, performance, as well as other areas in the humanities not usually considered within the domain of engineering. The prototypes presented in this paper demonstrate innovations for the design of VAM Reality within the emerging metaverse, as they give insight into the creative process from which they developed.
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Gonsher, I. et al. (2023). Designing the Metaverse: A Study of Design Research and Creative Practice from Speculative Fictions to Functioning Prototypes. In: Arai, K. (eds) Proceedings of the Future Technologies Conference (FTC) 2022, Volume 2. FTC 2022 2022. Lecture Notes in Networks and Systems, vol 560. Springer, Cham. https://doi.org/10.1007/978-3-031-18458-1_38
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