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Part of the book series: Intelligent Systems Reference Library ((ISRL,volume 196))

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Abstract

This chapter introduces the fourth and closing part of the book. The number of chapters also amount to four and include texts on people with special needs such as those diagnosed with autism and cognitive disabilities, as well as people with visual impairment. Board games accessibility, immersive gaming, novel game interaction design and serious games for cognition are addressed in the chapters.

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References

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Acknowledgements

Acknowledgements are to the authors of these chapters in this opening part of the book. Their contribution is cited in each review snippet and also in the reference list to support reader cross-reference and to identify how the part section chapters are formulated with total respect for the original texts. The texts are cited in this way to not divert from meaning and to promote readership. However, to be clear, the references are without page numbers as they are not known at this time of writing. Further information will be available at the Springer site for the book/chapter.

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Correspondence to Anthony Lewis Brooks .

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Brooks, A.L. (2021). Design and Development. In: Brooks, A.L., Brahman, S., Kapralos, B., Nakajima, A., Tyerman, J., Jain, L.C. (eds) Recent Advances in Technologies for Inclusive Well-Being. Intelligent Systems Reference Library, vol 196. Springer, Cham. https://doi.org/10.1007/978-3-030-59608-8_24

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