Skip to main content

Free to Roam? Pokémon GO and Childhood Anxieties

  • Chapter
  • First Online:
Discourses of Anxiety over Childhood and Youth across Cultures
  • 501 Accesses

Abstract

The extraordinary popularity of the augmented reality mobile game Pokémon Go, fuelled widespread concerns about locative media play. Whilst media coverage helped to alert players to the potential risks of locative media game-play, the controversies also seemed to guarantee the game’s notoriety. Concerns regarding the commercial motives behind this equally creative media franchise have always been complex. In this chapter I reflect critically upon Hiroki Azuma’s argument that Japan’s intensely devoted media fans are vanguards of a future mainstream, postmodern consumer. Nevertheless, in an era of networked and playful media, meaning is emerging in different ways. Similarly, I would argue that the safety, or otherwise of locative media, is an equally complex adjustment that involves not only game designers, but also the players themselves, as much as the rules that govern behaviour in public places.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Subscribe and save

Springer+ Basic
$34.99 /Month
  • Get 10 units per month
  • Download Article/Chapter or eBook
  • 1 Unit = 1 Article or 1 Chapter
  • Cancel anytime
Subscribe now

Buy Now

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 84.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD 109.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Similar content being viewed by others

References

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Bronwin Patrickson .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2020 The Author(s)

About this chapter

Check for updates. Verify currency and authenticity via CrossMark

Cite this chapter

Patrickson, B. (2020). Free to Roam? Pokémon GO and Childhood Anxieties. In: Tsaliki, L., Chronaki, D. (eds) Discourses of Anxiety over Childhood and Youth across Cultures. Palgrave Macmillan, Cham. https://doi.org/10.1007/978-3-030-46436-3_8

Download citation

Publish with us

Policies and ethics