Skip to main content

Network Games

  • Reference work entry
  • First Online:
Encyclopedia of Systems and Control

Abstract

Game theory plays a central role in studying systems with a number of interacting players competing for a common resource. A communication network serves as a prototypical example of such a system, where the common resource is the network, consisting of nodes and links with limited capacities, and the players are the computers, web servers, and other end hosts who want to transfer information over the shared network. In this entry, we present several examples of game-theoretic interaction in communication networks and a simple mathematical model to study one such instance, namely, resource allocation in the Internet.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Subscribe and save

Springer+ Basic
$34.99 /Month
  • Get 10 units per month
  • Download Article/Chapter or eBook
  • 1 Unit = 1 Article or 1 Chapter
  • Cancel anytime
Subscribe now

Buy Now

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 1,699.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Hardcover Book
USD 1,999.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Similar content being viewed by others

Bibliography

  • Courcoubetis C, Weber R (2003) Pricing communication networks: economics, technology and modelling. Wiley, Hoboken

    Book  Google Scholar 

  • Hardin G (1968) The tragedy of the commons. Science 162:1243–1248

    Article  Google Scholar 

  • Johari R, Tsitsiklis JN (2004) Efficiency loss in a network resource allocation game. Math Oper Res 29:407– 435

    Article  MathSciNet  MATH  Google Scholar 

  • Kelly FP (1997) Charging and rate control for elastic traffic. Eur Trans Telecommun 8:33–37

    Article  Google Scholar 

  • Qiu D, Srikant R (2004) Modeling and performance analysis of BitTorrent-like peer-to-peer networks. Proc ACM SIGCOMM ACM Comput Commun Rev 34:367–378

    Article  Google Scholar 

  • Roughgarden T (2005) Selfish routing and the price of anarchy. MIT Press, Cambridge

    Google Scholar 

  • Saad W, Han Z, Debbah M, Hjorungnes A, Basar T (2009) Coalitional game theory for communication networks: a tutorial. IEEE Signal Process Mag 26(5): 77–97

    Article  Google Scholar 

  • Shakkottai S, Srikant R (2007) Network optimization and control. NoW Publishers, Boston-Delft

    Book  MATH  Google Scholar 

  • Yang S, Hajek B (2007) VCG-Kelly mechanisms for allocation of divisible goods: adapting VCG mechanisms to one-dimensional signals. IEEE J Sel Areas Commun 25:1237–1243

    Article  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to R. Srikant .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2021 Springer Nature Switzerland AG

About this entry

Check for updates. Verify currency and authenticity via CrossMark

Cite this entry

Srikant, R. (2021). Network Games. In: Baillieul, J., Samad, T. (eds) Encyclopedia of Systems and Control. Springer, Cham. https://doi.org/10.1007/978-3-030-44184-5_35

Download citation

Publish with us

Policies and ethics