Skip to main content

Adequacy of Game Scenarios for an Object with Playware Technology to Promote Emotion Recognition in Children with Autism Spectrum Disorder

  • Conference paper
  • First Online:
Human Systems Engineering and Design II (IHSED 2019)

Abstract

Every human interaction is emphasized by the participants’ emotional states and manifestations. Being unable to understand the emotional state of the others is a significant deficit for anyone. This is the situation children with Autism Spectrum Disorder (ASD) usually find themselves in. Thus, researchers are exploring different technologies, such as Objects based on Playware Technology and social robots, in order to improve the emotion recognition skills of individuals with ASD. Following this trend, an improved Object of Playware Technology to be used in a storytelling activity as an add-on to the human-robot interaction with children with ASD, is proposed in the present work. Additionally, an evaluation of the images developed for the game scenario was conducted through an online questionnaire. Overall, the storytelling scenarios were well interpreted by the participants, matching a mean accuracy of 90%.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Subscribe and save

Springer+ Basic
$34.99 /Month
  • Get 10 units per month
  • Download Article/Chapter or eBook
  • 1 Unit = 1 Article or 1 Chapter
  • Cancel anytime
Subscribe now

Buy Now

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 229.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 299.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Similar content being viewed by others

References

  1. Lund, H.H., Dam Pedersen, M., Beck, R.: Modular robotic tiles: experiments for children with autism. Artif. Life Robot. 13(2), 394–400 (2009)

    Article  Google Scholar 

  2. Barajas, A.O., Al Osman, H., Shirmohammadi, S.: A serious game for children with autism spectrum disorder as a tool for play therapy. In: 2017 IEEE 5th International Conference on Serious Games and Applications for Health, SeGAH 2017 (2017)

    Google Scholar 

  3. Tapus, A., et al.: Children with autism social engagement in interaction with Nao, an imitative robot. Interact. Stud. 13, 315–347 (2012)

    Google Scholar 

  4. Kim, E., Paul, R., Shic, F., Scassellati, B.: Bridging the research gap: making HRI useful to individuals with autism. J. Hum.-Robot Interact. 1, 26–54 (2012)

    Google Scholar 

  5. Costa, S.: Affective Robotics for Socio-Emotional Skills Development in Children with Autism Spectrum Disorders. University of Minho (2014)

    Google Scholar 

  6. Silva, V., Soares, F., Esteves, J.S., Pereira, A.P.: PlayCube: designing a tangible playware module for human-robot interaction. In: Advances in Intelligent Systems and Computing (2019)

    Google Scholar 

  7. Silva, V., Soares, F., Esteves, J.S., Pereira, A.P.: Building a hybrid approach for a game scenario using a tangible interface in human robot interaction. In: Göbel, S. et al. (eds) Serious Games. JCSG 2018. LNCS. Springer, Cham (2018)

    Chapter  Google Scholar 

Download references

Acknowledgments

The authors would like to express their acknowledgments to COMPETE: POCI-01-0145-FEDER-007043 and FCT – Fundação para a Ciência e Tecnologia within the Project Scope: UID/CEC/00319/2019. Vinicius Silva also thanks FCT for the PhD scholarship SFRH/BD/SFRH/BD/133314/2017. The authors thank the teachers and students of the Elementary School of Gualtar (EB1/JI Gualtar) in Braga for the participation.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Vinicius Silva .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2020 Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Silva, V., Soares, F., Esteves, J.S., Pereira, A.P., Matos, D. (2020). Adequacy of Game Scenarios for an Object with Playware Technology to Promote Emotion Recognition in Children with Autism Spectrum Disorder. In: Ahram, T., Karwowski, W., Pickl, S., Taiar, R. (eds) Human Systems Engineering and Design II. IHSED 2019. Advances in Intelligent Systems and Computing, vol 1026. Springer, Cham. https://doi.org/10.1007/978-3-030-27928-8_44

Download citation

Publish with us

Policies and ethics