Abstract
Every human interaction is emphasized by the participants’ emotional states and manifestations. Being unable to understand the emotional state of the others is a significant deficit for anyone. This is the situation children with Autism Spectrum Disorder (ASD) usually find themselves in. Thus, researchers are exploring different technologies, such as Objects based on Playware Technology and social robots, in order to improve the emotion recognition skills of individuals with ASD. Following this trend, an improved Object of Playware Technology to be used in a storytelling activity as an add-on to the human-robot interaction with children with ASD, is proposed in the present work. Additionally, an evaluation of the images developed for the game scenario was conducted through an online questionnaire. Overall, the storytelling scenarios were well interpreted by the participants, matching a mean accuracy of 90%.
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Acknowledgments
The authors would like to express their acknowledgments to COMPETE: POCI-01-0145-FEDER-007043 and FCT – Fundação para a Ciência e Tecnologia within the Project Scope: UID/CEC/00319/2019. Vinicius Silva also thanks FCT for the PhD scholarship SFRH/BD/SFRH/BD/133314/2017. The authors thank the teachers and students of the Elementary School of Gualtar (EB1/JI Gualtar) in Braga for the participation.
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Silva, V., Soares, F., Esteves, J.S., Pereira, A.P., Matos, D. (2020). Adequacy of Game Scenarios for an Object with Playware Technology to Promote Emotion Recognition in Children with Autism Spectrum Disorder. In: Ahram, T., Karwowski, W., Pickl, S., Taiar, R. (eds) Human Systems Engineering and Design II. IHSED 2019. Advances in Intelligent Systems and Computing, vol 1026. Springer, Cham. https://doi.org/10.1007/978-3-030-27928-8_44
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DOI: https://doi.org/10.1007/978-3-030-27928-8_44
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