Abstract
There has been considerable interest recently in trying to address the future with regards to STEAM (Science, Technology, Engineering, Arts and Mathematics). STEAM has been proved to be highly beneficial for the students as a means of development of essential skills and aptitudes, enhancement of their learning process and improvement in problem-solving.
In this work we examine a case study and the activities that took place in order to study the use of the educational robot in teaching History as well as the learning of music using the robot within the framework of the Erasmus+ KA2 program entitled “Be a Master think Creatively”.
Through the use of STEAM, the students manage to express themselves creatively, they were offered a “playground” on which to experiment on, clear signs of inspiration can be identified, and they take advantage of opportunities for collaboration that open and are offered. By integrating STEAM in a pleasing and fulfilling manner, the means are offered for escaping more traditional teaching methods. Overall, they were led to learning through action and interaction.
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Mantzanidou, G. (2020). Educational Robotics in Kindergarten, a Case Study. In: Merdan, M., Lepuschitz, W., Koppensteiner, G., Balogh, R., Obdržálek, D. (eds) Robotics in Education. RiE 2019. Advances in Intelligent Systems and Computing, vol 1023. Springer, Cham. https://doi.org/10.1007/978-3-030-26945-6_5
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