Abstract
Videogames have been around for more than 50 years now. As technology manufacturers move towards more efficient methods to create and distribute interactive experiences, we find further proof that videogames are here to stay. Initially introduced in the entertainment sector, they have begun to branch out in the education arena as well. By researching about game development using visual scripting within a game engine, we will focus our attention on the development of a third person top-down wave-based game which is the main output of our work. We use Unreal™ engine to develop a game called Survival Knight. Details of our effort are discussed.
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Blueprints Visual Scripting
Jamal, A.: Making a simple game in Unreal™ engine: SurvivalKnight. MS Report, Department of Computer Science, University of Colorado, Colorado Springs, USA, pp. 1–10 (2018). Advisor: S. K. Semwal
Acknowledgments
The authors would like to thank Epic Games, the Unreal™ community and gratefully acknowledge that several existing functions from Unreal Engine were used to implement the Figures shown in this paper.
We also used several tutorials from YouTube™ including: (a) Painting Our Terrain! - #22 Creating A Survival Horror (Unreal Engine 4), (b) Unreal Engine 4 Beginner Tutorial Series - #28 Using Particle Systems, (c) UE4 Tutorial - Create a Movable Player Character From Scratch, (d) Unreal Engine 4 Beginner Tutorial Series - #17 Terrain Materials, (e) How To Create AI And Enemy Basics - #42 Unreal Engine 4 Beginner Tutorial Series, (f) How To Use Lighting And Post Processing In Unreal Engine 4 [Tutorial], (g) Unreal Engine 4 Tutorial - Basic AI Navigation.
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Jamal, A., Semwal, S.K. (2020). Making a Simple Game in Unreal™ Engine: Survival Knight. In: Arai, K., Kapoor, S. (eds) Advances in Computer Vision. CVC 2019. Advances in Intelligent Systems and Computing, vol 944. Springer, Cham. https://doi.org/10.1007/978-3-030-17798-0_30
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