Skip to main content

A Process of Design and Production of Virtual Reality Learning Environments

  • Conference paper
  • First Online:
The Challenges of the Digital Transformation in Education (ICL 2018)

Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 916))

Included in the following conference series:

Abstract

Facilitating human learning is one of the uses of virtual reality (VR). Users interact within original and dynamic situations of learning in an integrated learning environment called Virtual Reality Learning Environment (VRLE). Nevertheless, the design of these environments is still considered as a complex task. We intend to study and propose technical and methodological solutions to help teachers to design (adapt or reuse) their pedagogical situation with a scenario-based approach and to operationalize it in a VR learning environment. In this work, we defined a design process allowing teachers to generate their VRLE. Then, we instantiated the proposed design process with a pedagogical situation as an illustrated example.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Subscribe and save

Springer+ Basic
$34.99 /Month
  • Get 10 units per month
  • Download Article/Chapter or eBook
  • 1 Unit = 1 Article or 1 Chapter
  • Cancel anytime
Subscribe now

Buy Now

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 299.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 379.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Similar content being viewed by others

Notes

  1. 1.

    The necessary process discipline is in place to repeat earlier successes on projects with similar applications.

References

  1. Mikropoulos, T.A., Chalkidis, A., Katsikis, A., Emvalotis, A.: Students’ attitudes towards educational virtual environments. Educ. Inf. Technol. 3(2), 137–148 (1998)

    Article  Google Scholar 

  2. Chen, C.J.: Theoretical bases for using virtual reality in education. Theme. Sci. Technol. Educ. 2(1–2), 71–90 (2010)

    Google Scholar 

  3. Carpentier, K., Lourdeaux, D.: Generation of learning situations according to the learner’s profile within a virtual environment. Commun. Comput. Inf. Sci., 245–260 (2014)

    Google Scholar 

  4. Sehaba, K., Hussaan, A.M.: Adaptive serious game for the re-education of cognitive disorders. AMSE J. Adv. Model. Ser. Model. C 3(73), 148–159 (2013)

    Google Scholar 

  5. Mishra, P., Koehler, M.J.: Technological pedagogical content knowledge: a framework for teacher knowledge. Teach. Coll. Rec. 108(6), 2017 (2006)

    Article  Google Scholar 

  6. Goodyear, P.: Teaching as design. HERDSA Rev. High. Educ., 27–50 (2015)

    Google Scholar 

  7. Hernández-Leo, D., Agostinho, S., Beardsley, M., Bennett, S., Lockyer, L.: Helping teachers to think about their design problem: a pilot study to stimulate design thinking. In: 9th annual International Conference on Education and New Learning Technologies EDULEARN17, Barcelona, Spain (2017)

    Google Scholar 

  8. Bennett, S., Agostinho, S., Lockyer, L.: The process of designing for learning: understanding university teachers design work. Educ. Technol. Res. Dev. 65(1), 125–145 (2017)

    Article  Google Scholar 

  9. Tan, E., Könings, K.D.: Teachers as participatory designers: two case studies with technology-enhanced learning environments. Instr. Sci. 43(2), 203–228 (2015)

    Article  Google Scholar 

  10. Zeiss, B., Vega, D., Schieferdecker, I., Neukirchen, H., Grabowski, J.: Applying the ISO 9126 Quality Model to Test Specifications – Exemplified for TTCN-3 Test Specifications”, pp. 231–244 (2007)

    Google Scholar 

  11. Trinh, T.-H., Querrec, R., De Loor, P., Chevaillier, P.: Ensuring semantic spatial constraints in virtual environments using UML/OCL. In: VRST ‘10 Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology, pp. 219–226. Hong-Kong, Nov. 22–24, 2010

    Google Scholar 

  12. Chen, C.J., Toh, S.C., Fauzy, W.M.: The theoretical framework for designing desktop virtual reality-based learning environments. J. Interact. Learn. Res. 15(2), 147–167. Norfolk, VA: Association for the Advancement of Computing in Education (AACE) (2004)

    Google Scholar 

  13. Chen, C.J., Teh, C.S.: Enhancing an instructional design model for virtual reality-based learning. Australas. J. Educ. Technol. 29(5), 699–716 (2013)

    Article  Google Scholar 

  14. Ritz, L.T.: Teaching with CAVE virtual reality systems: Instructional design strategies that promote adequate cognitive load for learners. SMTC Plan B Papers 5 (2015)

    Google Scholar 

  15. Marion, N., Querrec, R., Chevaillier, P.: Integrating knowledge from virtual reality environments to learning scenario models-a meta-modeling approach. In: Proceedings of the 1st International Conference on Computer Supported Education, PP. 254–259 (2009)

    Google Scholar 

  16. Fahim, M., Jakimi, A., El Bermi, L.: Pedagogical Scenarization for Virtual Environments for Training: Towards Genericity, Coherence and Adaptivity. Int. J. Adv. Eng. Res. Sci. 3(12), 96–103 (2016)

    Article  Google Scholar 

  17. Buche, C., Querrec, R., De Loor, P., Chevaillier, P.: Mascaret: Pedagogical multi-agents system for virtual environment for training. J. Distance Educ. Technol. 4(2), 41–61 (2004)

    Article  Google Scholar 

  18. Le Corre, F., Hoareau, C., Ganier, F., Buche, C., Querrec, R.: A pedagogical scenario language for virtual environment for learning based on UML meta-model. Application to Blood Analysis Instrument. In: Proceedings of the 6th International Conference on Computer Supported Education (CSEDU), pp. 301–308. Spain (2014)

    Google Scholar 

  19. Buche, C., Bossard, C., Querrec, R., Chevaillier, P.: PEGASE: A generic and adaptable intelligent system for virtual reality learning environments. Int. J. Virtual Real. 9(2), 73–85 (2010)

    Google Scholar 

  20. Lanquepin, V., et al.: HUMANS: a human models based artificial environments software platform. In: VRIC 2013, Mar 13, Laval, France, pp. 59–68 (2013)

    Google Scholar 

  21. Gerbaud, S., Mollet, N., Ganier, F., Arnaldi B., Tisseau, J.: GVT: a platform to create virtual environments for. In: Virtual Reality Conference, Reno, NE, USA (2008)

    Google Scholar 

  22. The process approach in iso 9001:2015, International Organization for Standardization

    Google Scholar 

  23. Ruzzu, G.: Blog VTS Editor authoring software for Degital Learning. Serious factory, 8 December 2017. https://www.seriousfactory.com/virtual-training-suite/?lang=en

  24. Oubahssi, L., Piau-Toffolon, C.: Virtual learning environment design in the context of orientation skills acquisition for LUSI class. In: CSEDU 2018, the International Conference on Computer Supported Education, Funchal, Madeira, Portugal, pp. 47–58 (2018)

    Google Scholar 

  25. Emin-Martinez, V., et al.: Towards teacher-led design inquiry of learning. eLearning Papers, no. 36, pp. 1–12 (2014)

    Google Scholar 

  26. Tadjine, Z., Oubahssi, L., Piau-Toffolon, C., Iksal, S.: A process using ontology to automate the operationalization of pattern-based learning scenarios. In: Communications in Computer and Information Science (CCIS), pp. 444–461. Springer (2016)

    Google Scholar 

  27. Mor, Y.: Embedding design patterns in a methodology for a design science of e-Learning. In: Kohls, C., Wedekind, J. (ed.) Problems Investigations of E-Learning Patterns: Context Factors Solutions (2010)

    Google Scholar 

  28. Fuchs, P., Moreau, G., Guitton, P.: Virtual Reality: Concepts and Technologies. CRC Press (2011)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Claudine Piau-Toffolon .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2020 Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Oubahssi, L., Mahdi, O., Piau-Toffolon, C., Iksal, S. (2020). A Process of Design and Production of Virtual Reality Learning Environments. In: Auer, M., Tsiatsos, T. (eds) The Challenges of the Digital Transformation in Education. ICL 2018. Advances in Intelligent Systems and Computing, vol 916. Springer, Cham. https://doi.org/10.1007/978-3-030-11932-4_34

Download citation

Publish with us

Policies and ethics