Skip to main content

Leveraging Collaborative Mobile Learning for Sustained Software Development Skills

  • Conference paper
  • First Online:
The Challenges of the Digital Transformation in Education (ICL 2018)

Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 916))

Included in the following conference series:

Abstract

The demand for software developers is growing fast, and programming skills are one of the most in-demand skills in the world. The primary goal of our Bachelor program is to provide students sustainable foundations for careers in software engineering. However, teaching and learning software development are challenging tasks.

We designed a new course concept to ensure that students apply software development knowledge in an industry-like project and are continuously engaged in further improving these skills. Our hypothesis was that by creating an interactive, collaborative and open learning environment we motivate students to extend their attitude from only learning for the exam, with short-term learning effects, to learning for a sustained competence growth, with self-motivated and long-lasting effects. With different students’ evaluations we were able to validate this hypothesis. In this paper we show the results of these evaluations with particular focus on the sustainability of the gained knowledge.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Subscribe and save

Springer+ Basic
$34.99 /Month
  • Get 10 units per month
  • Download Article/Chapter or eBook
  • 1 Unit = 1 Article or 1 Chapter
  • Cancel anytime
Subscribe now

Buy Now

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 299.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 379.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Similar content being viewed by others

References

  1. Ally, M., Prieto-Blazquez, J.: What is the future of mobile learning in higher education? Revista de Unicersidad y Sociedad del Conocimiento (RUSC) 11(1), 142–151 (2014)

    Article  Google Scholar 

  2. Alrasheedi, M., Capretz, L.F.: Determination of critical success factors affecting mobile learning: a meta-analysis approach. CoRR, abs/1801.04288 (2018)

  3. Beecham, S., Clear, T., Noll, J.: Do we teach the right thing? A comparison of global software engineering education and practice. In: Proceedings of the 12th International Conference on Global Software Engineering, Buenos Aires, Argentina (2017)

    Google Scholar 

  4. Bloom, B.S.: Taxonomy of Educational Objectives. Cognitive Domain. Addison-Wesley Longman Ltd, Handbook I (1956)

    Google Scholar 

  5. Briz-Ponce, L., Juanes-Méndez, J.A.: Mobile devices and apps, characteristics and current potential on learning. J. Inf. Technol. Res. 8(4), 26–37 (2015)

    Article  Google Scholar 

  6. Coffield, F.: Beyond Bulimic Learning: Improving Teaching in Further Education. Inst of Education Press (2014)

    Google Scholar 

  7. Esakia, A., McCrickard, D.S.: An adaptable model for teaching mobile app development. In: 2016 IEEE Frontiers in Education Conference (FIE), pp. 1–9 (2016)

    Google Scholar 

  8. Gannod, G., Burge, J., Helmick, M.: Using the inverted classroom to teach software engineering. In: 2008 ACM/IEEE 30th International Conference on Software Engineering, pp. 777–786 (2008)

    Google Scholar 

  9. Gary, K., Lindquist, T., Bansal, S., Ghazarian, A.: A project spine for software engineering curricular design. In: 2013 26th International Conference on Software Engineering Education and Training (CSEE T), pp. 299–303 (2013)

    Google Scholar 

  10. Ghezzi, C., Mandrioli, D.: The Challenges of Software Engineering Education, pp. 115–127. Springer, Heidelberg (2006)

    Google Scholar 

  11. Hernández, R.: Does continuous assessment in higher education support student learning? High. Educ. 64(4), 489–502 (2012)

    Article  Google Scholar 

  12. Hsu, Y.-C., Ching, Y.-H.: Mobile app design for teaching and learning: educators’ experiences in an online graduate course. Int. Rev. Res. Open Distance Learn. 14(4), 117–139 (2013)

    Article  Google Scholar 

  13. Jonsson, H.: Using flipped classroom, peer discussion, and just-in-time teaching to increase learning in a programming course. In: IEEE Frontiers in Education Conference (FIE), pp. 1–9 (2015)

    Google Scholar 

  14. Lage, M.J., Platt, G.J., Treglia, M.: Inverting the classroom: a gateway to creating an inclusive learning environment. J. Econ. Educ. 31(1), 30–43 (2000)

    Article  Google Scholar 

  15. Motiwalla, L.F.: Mobile learning: a framework and evaluation. Comput. Educ. 49(3), 581–596 (2007)

    Article  Google Scholar 

  16. Novak, G.M., Patterson, E.T., Gacrin, A.D., Christian, W.: Just-In-Time Teaching: Blending Active Learning with Web Technology. Prentice Hall (1999)

    Google Scholar 

  17. Pasamontes, M., Guzman, J.L., Rodriguez, F., Berenguel, M., Dormido, S.: Easy mobile device programming for educational purposes. In: Proceedings of the 44th IEEE Conference on Decision and Control, pp. 3420–3425 (2005)

    Google Scholar 

  18. Pears, A. et al.: A survey of literature on the teaching of introductory programming. In: Working Group Reports on ITiCSE on Innovation and Technology in Computer Science Education, ITiCSE-WGR 2007, pp. 204–223. ACM, New York (2007)

    Google Scholar 

  19. Ramos, P.R.H., Penalvo, F.J.G., Gonzalez, M.A.C.: Towards mobile personal learning environments (mple) in higher education. In: Proceedings of the 2nd International Conference on Technological Ecosystems for Enhancing Multiculturality (TEEM), Salamanca, Spain, October 2014

    Google Scholar 

  20. Roberts, J.B.: Handbook of Mobile Learning, Chapter Accessibility in M-Learning: Ensuring Equal Access, pp. 427–435. Routledge, New York (2013)

    Google Scholar 

  21. Robins, A., Rountree, J., Rountree, N.: Learning and teaching programming: a review and discussion. Comput. Sci. Educ. 13(2), 137–172 (2003)

    Article  Google Scholar 

  22. Rosell, B., Kumar, S., Shepherd, J.: Unleashing innovation through internal hackathons. In: IEEE Innovations in Technology Conference, pp. 1–8 (2014)

    Google Scholar 

  23. Sarrab, M., Elbasir, M., Alnaelic, S.: Towards a quality model of technical aspects for mobile learning services: an empirical investigation. Comput. Hum. Behav. 55(Part A):100–112 (2016)

    Google Scholar 

  24. Schefer-Wenzl, S., Miladinovic, I.: Game changing mobile learning based method mix for teaching software development. In: 16th World Conference on Mobile and Contextual Learning mLearn 2017, (2017)

    Google Scholar 

  25. Schefer-Wenzl, S., Miladinovic, I.: Mobile distance learning driven software development education. In: 8th International Conference on Distance Learning and Education ICDLE 2017, (2017)

    Google Scholar 

  26. Staubitz, T., Klement, H., Renz, J., Teusner, R., Meinel, C.: Towards practical programming exercises and automated assessment in massive open online courses. In: 2015 IEEE International Conference on Teaching, Assessment, and Learning for Engineering (TALE), pp. 23–30 (2015)

    Google Scholar 

  27. Tao, Y., Liu, G., Mottok, J., Hackenberg, R., Hagel, G.: Just-in-time-teaching experience in a software design pattern course. In: 2015 IEEE Global Engineering Education Conference (EDUCON), pp. 915–919 (2015)

    Google Scholar 

  28. Tillmann, N., et al.: The future of teaching programming is on mobile devices. In: Proceedings of the 17th ACM Annual Conference on Innovation and Technology in Computer Science Education, ITiCSE 2012, pp. 156–161. ACM, New York (2012)

    Google Scholar 

  29. Topi, H., Tucker, A.: Computing Handbook. Information Systems and Information Technology, 3rd edn. CRCPress (2014)

    Google Scholar 

  30. Trainer, E.H., Kalyanasundaram, A., Chaihirunkarn, C., Herbsleb, J.D.: How to hackathon: socio-technical tradeoffs in brief, intensive collocation. In: Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing, CSCW 2016, pp. 1118–1130. ACM, New York (2016)

    Google Scholar 

  31. Venugopal-Wairagade G.: Study of a pedagogy adopted to generate interest in students taking a programming course. In: 2016 International Conference on Learning and Teaching in Computing and Engineering (LaTICE), pp. 141–146 (2016)

    Google Scholar 

  32. Zorek, J.A., Sprague, J.E., Popovich, N.G.: Bulimic learning. Am. J. Pharm. Educ. 74(8) (2010)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Sigrid Schefer-Wenzl .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2020 Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Schefer-Wenzl, S., Miladinovic, I. (2020). Leveraging Collaborative Mobile Learning for Sustained Software Development Skills. In: Auer, M., Tsiatsos, T. (eds) The Challenges of the Digital Transformation in Education. ICL 2018. Advances in Intelligent Systems and Computing, vol 916. Springer, Cham. https://doi.org/10.1007/978-3-030-11932-4_16

Download citation

Publish with us

Policies and ethics