Skip to main content

Music4D: Audio Solution for Virtual Reality

  • Conference paper
  • First Online:
Intelligent Computing (SAI 2018)

Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 857))

Included in the following conference series:

Abstract

Most current headphone-based spatial sound systems exploit head-related transfer functions (HRTFs) or motion-tracked binaural (MTB) sound for generating virtual acoustic environments. HRTF-based systems are appropriate for creating virtual acoustic spaces, whilst MTB-based systems are appropriate for reconstructing real acoustic spaces. Both systems require interpolation when rendering dynamic sound sources. In this paper, we present a binaural ambisonic system for virtual reality applications. Ambisonics was designed to reproduce plane waves coming from any direction, so interpolation was not needed in our system, a characteristic which makes the rotation of virtual acoustic space smooth and the computation cost-effective. Our proposed method is the hybrid system combining HRTFs and MTB sound to provide the powerful immersive communications that can cooperate with a virtual reality headset to achieve full 3D audio and video.

This work was partially supported by the Ministry of Science and Technology, Taiwan (Grant No. MOST 106-2221-E-305-009).

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Subscribe and save

Springer+ Basic
$34.99 /Month
  • Get 10 units per month
  • Download Article/Chapter or eBook
  • 1 Unit = 1 Article or 1 Chapter
  • Cancel anytime
Subscribe now

Buy Now

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 169.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 219.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Similar content being viewed by others

References

  1. Yao, S.N., Collins, T., Jancovic, P.: A dual-mode architecture for headphones delivering surround sound: low-order IIR filter models approach. In: Proceedings of the IEEE International Symposium on Consumer Electronics, pp. 62–66, June 2011

    Google Scholar 

  2. Algazi, V.R., Duda, R.O., Thompson, D.M.: Motion-tracked binaural sound. J. Audio Eng. Soc. 52(11), 1142–1156 (2004)

    Google Scholar 

  3. Yao, S.-N.: Headphone-based immersive audio for virtual reality headsets. IEEE Trans. Consum. Electron. 63(3), 300–308 (2017)

    Article  Google Scholar 

  4. GitHub. https://github.com/snyao/Music4D_ver1.git

  5. AudioMulch. http://www.audiomulch.com

  6. Yao, S.-N., Chen, L.J.: HRTF adjustments with audio quality assessments. Arch. Acoust. 38(1), 55–62 (2013)

    Article  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Shu-Nung Yao .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2019 Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Yao, SN., Yu, CY. (2019). Music4D: Audio Solution for Virtual Reality. In: Arai, K., Kapoor, S., Bhatia, R. (eds) Intelligent Computing. SAI 2018. Advances in Intelligent Systems and Computing, vol 857. Springer, Cham. https://doi.org/10.1007/978-3-030-01177-2_103

Download citation

Publish with us

Policies and ethics